H4H: Red Hand of Doom (full)

OK, I'm moving towards the causeway then.

We need fire or acid. Something that I do not have..............

What spells does Kirrg have memorized?
 

log in or register to remove this ad


The only person with a fire spell is Kirrg -- produce flame.

I see an everburning torch and a couple of sun rods in Jonathan's inventory, but I don't think those could be used for fire damage.
 

s@squ@tch said:
I see an everburning torch and a couple of sun rods in Jonathan's inventory, but I don't think those could be used for fire damage.

No, none of those even do 1 point of fire damage. I think we may be outmatched in this situation.
 


s@squ@tch said:
There has got to be a way to kill this thing without cutting all its heads off -- what about attacking the body?

It can be done...it is just difficult. Plus, Duroin has no knowledge of how to fight a hydra. Your PC is going to have to shout some directions, I think.
 

Jonathan has an elixir of flaming fists...... don't know what it does, but I am assuming that it will cause his unarmed attacks to be fiery....

Either way, Duroin is now a super-sized dwarf.
 

s@squ@tch said:
Either way, Duroin is now a super-sized dwarf.

Which means he's now Kirrg's size!

Kirrg can cast Produce flame, which I think can lob off 5 fire thngs, but maybe a little less. Outside of that, not a lot. We can always backtrack to the main road hours away and head to the castle's front door if we can't get around this lake.
 

I think we can take it, if we can draw it out of the deep mud. Killing it via removing all the heads isn't going to work -- we need to get at its body.

Also, with 6 heads, the thing is going to be deadly when we close in to melee with it, so I will start sapping the strength from it with empowered rays of enfeeblement, to make its bite much less.
 
Last edited:

An empowered ray of enfeeblement is a good idea, but only one will work I think. I seem to recall the ray being a str penalty not damage. Penalties stack, but I don't think they will when they come from same source(the same spell) Magic missles are good I think. I need some healing as well, unless somebody else can get it's total attention. I may be taking that level of cleric sooner than I planned. Assuming I survive this battle that is.
 

Remove ads

Top