Rhun
First Post
s@squ@tch said:Also, with 6 heads, the thing is going to be deadly when we close in to melee with it, so I will start sapping the strength from it with empowered rays of enfeeblement, to make its bite much less.
Oops...5 heads. Duroin chopped one off during the last round of combat. Which means we either sear the head or it is soon going to be 7 heads.
And Evo is correct about the Ray of Enffeblements...they won't stack. Still, the one will help some. It should do less damage and miss more often now. Sir Jonathon needs healing badly, but Kirrg is also the only one that has a spell that can stop the creature from regrowing heads (produce flame).
I'm thinking Kirrg needs to heal Jonathon, and then cast a produce flame to seal the one stump...am I correct in assumming we want to go after the body instead of the heads?
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