H4H: Red Hand of Doom (full)


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That's exactly how it is. Kirrg is pinched in the corner and can't make it around the bed and boulder and owlbear and heal in one round. Someone else needs to pour a potion down her throat. There will be no AoO since he's weaponless.
 

Next round, Duroin will aid Virashil. He can drop his weapon (Free Action), retrieve potion (move action) and administer potion (standard action) in one round.
 



Huzzah! The BBEG is dead! now heal me plz. :)

Finally, someone with loot that a sorcerer can use (plus I bet he WAS a sorcerer) -- I call dibs on the wand o' magic missile! :cool:

I don't think he turned invisible from a potion -- I'm thinking the potion was something to effect an escape (gaseous form, fly?) or healing.
 

s@squ@tch said:
Finally, someone with loot that a sorcerer can use (plus I bet he WAS a sorcerer) -- I call dibs on the wand o' magic missile! :cool:

Shouldn't Duroin get the wand, since he is the one that disarmed Koth? :D

(Duroin has no UMD, so its cool.)
 


Once she comes to, she will gladly arm wrestle him for it (before the enfeeblement wears off, of course)

On a more serious note, should we just kill Koth, or try to bring him around and interrogate him - like why he is there, what his purpose/goals/aims are? Granted, in our weakened condition that is risky -- as he could unleash a lightning bolt if he got a free hand...

Maybe we should tie him up, search the tower(leaving someone to watch Koth)and see if we need to keep him alive.
 
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I think arm wrestling is all constitution checks, according to the SRD. So he's probably got you there. Looks like you gotta sneak up on him in the middle of the night.
 

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