H4H: Red Hand of Doom (full)


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Duroin says interrogate and annihilate. I depise taking prisoners back to town (mostly as a DM; my PCs in my Temple of Elemental Evil games keep doing this, and it makes me sad :( ).
 

Tag him and bag him.

Lets search the place, interrogate him, then when he answers/refuses to answer all our questions, we send him off to Tiamat in H#ll.

Virashil will even send him there via frost breath, in true metallic form.
 

Wow, I didn't even realize that the bugbear was still conscious -- I thought he was knocked down and out.

Well, I guess we don't have to fret about whether to interrogate or just kill him outright.

I do like the animosity provoked by the draconic heritage though! I may pick up a level later on in dragon disciple for flavor (and some good hp).

Somehow, I think there was a way to approach the Keep without getting attacked, by everyone inside, all at once...

Edit: Sweet! Saw the update to the RG! Awesome XP! 6th level! I've updated Virashil for the change in level (once we get some rest)
 
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Okay what exactly happened in that last round? Did he just try a bluff to fake being dead? Was he at zero? No matter anyway, he's dead and we are no worse for the wear. Since Kirrg beheaded him, we have nobody to interrogate/return to town with. We have the ranger guy out there still Jor? Was that his name? Too lazy right now to look it up. We are needing to rest...do we do it here inside a room or hurry back to town? Once we examine the details of the room we will need to find a place to go as well. Counting the gold and splitting up treasure will also need to be done.


Edit: Should've came invisible and silenced. ;)
 
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s@squ@tch said:
Edit: Sweet! Saw the update to the RG! Awesome XP! 6th level! I've updated Virashil for the change in level (once we get some rest)

Duroin has been updated as well. Hope this is alright...but I had the time, so I figured I'd go ahead and do it.
 

If this keep was the source of all the hobgoblin raiders, there is a good chance that some may come back if we stay here... lets investigate the rest, determine what stuff we're taking with, then get back to town.
 

EvolutionKB said:
Okay what exactly happened in that last round? Did he just try a bluff to fake being dead? Was he at zero? No matter anyway, he's dead and we are no worse for the wear. Since Kirrg beheaded him, we have nobody to interrogate/return to town with. <<snip>>


Edit: Should've came invisible and silenced. ;)

I intrepreted your putting an ax to his throat as readying an action. Of course if you didnt WANT to ax him let me know. ;)

Silence on Koth would have really ruined his day....
 

We should probably split up some of the curative potions...Duroin has one cure light left on him after the last battles.
 

The IC descibed Koth as being alive, but just sputtering and choking on his own blood. I took that as being at 1 or 0HP, which is why I got in the coup-de-grace position just in case, and asked whether we should just punch him, since one would probably knock him out for a few hours alone.

Anyway, I hope no one minds me taking a CMW potion right now, since we're pretty far down with no healing on the horizon. You never know with this module. I hope I can have Kirrg updated some point tonight. He'll take another level of cleric, mostly he just needs to get a new feat.

I'm excited! Good fight, good loot.

Should Kirrg use the Large Greataxe? What penalty would that be, -2 or -4? He'd deal 3d6, I believe, instead of 1d12.
 

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