H4H: Red Hand of Doom (full)

ethandrew said:
Should Kirrg use the Large Greataxe? What penalty would that be, -2 or -4? He'd deal 3d6, I believe, instead of 1d12.

It would shift it out of two-handed according to the srd. So Kirrg would not be able to wield it

SRD said:
Inappropriately Sized Weapons
A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative -2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a -4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.
 

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Also, Kirrg is going to need to memorize some restoration spells; otherwise, we are all going yo be weak for several days.
 

Dibs on the Four-Poster bed...

I never realized that rule about over-sized two-handed weapons. I guess all it's good for now is a nice big pike to put all the heads on. Kirrg now has an extra 2nd level spell per day, so he can pray for four lesser restorations. He can't cast Restoration since it's a 4th :\
 

Does Kirrg have the heal skill? If so, he can restore each of us 2 points when we rest for eight hours. That will help some.
 


It's one of his two maxed out, I think he's at +14. But somehow he's cured of his Strength Penalty, I don't know why. Jonathan should probably quaff one as well, just to see what happens.

Anyway, down the shaft:

Duroin - Darkvision
Kirrg - Darkvision
Virashil - Low Light Vision
Jonathan - Nothing

So Duroin should lead, Kirrg to follow. Then we should light a torch or the hair of one of the hobgoblins and toss his head down the shaft for some light.
 

hero4hire said:
Actually that would be 2hp per level

Oh, I was talking ability damage. Sorry! :D

And actually, I think H4H's comments applies to all of us. The spell has worn off, our PCs are back to full STR.
 
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With the efficiency of how well we've used that spell on the hydra and the manticore, it's not surprising someone used the same tactic on us. It was a matter of time and karma.
 

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