While nice and stylish and really liked by Darklone for NPC orc bbn1/scout1 builds (str 22 + rage rocks) with that feat... it's rather weak.wolfpunk said:Powerful charge has some definite advantages if you see your character charging into a fight.
Shazman said:Every scout should get improved skirmish from Complete Scoundrel. How does and extra 2d6 damage and +2 to AC when you move 20 ft or more sound?
Darklone said:Hold the Line is a nice feat (CW IIRC) if your opponents like to charge you... which happens rather often if you use Spring Attack. You'd need Combat Reflexes though for all those AoOs, but if you want to do the
- he charges me, AoO from Hold the Line when he enters my threatened area
- he charges on, trip attack with AoO cause of movement
- Imp Trip bash on him
- your turn: Bash him and step backwards 20 ft to enjoy Imp Skirmish! Wait for his next charge after he gets up.
Scratched_back said:I thought there was a ruling that you could only gain one attack of oppurtunity per round against a single opponent.)
Most of the polearm feats in the DCv1 required you to either use a full round action to attack, or to ready an attack to brace for a charge. Neither of those two combat options will allow me to use my Skirmish damage, so I think I'll pass on those.Dannyalcatraz said:For the rest of my response, you might want to check out DCv1- there are about 10 or so polearm-related feats. In addition to one similar to Short haft, there is another that adds +5 reach, one that lets you use it with FoB, and so forth.
That said, I, too like the selection of Combat Reflexes with a decent dex and, if possible, either Armor spikes or Imp. Unarmed Combat. You stab 'em comin AND goin'!
It's not so much Power Attack that I'd be going for; though it would be nice on the two-handed weapon, were I to ever cleave off of a Skirmished attack, the cleave would also have Skirmish damage, and that's where I was going with Power Attack.Wish said:Power attack has a significant drawback for a 3/4 BAB class.
I'll take another look at Elusive Target, certainly. But as far as the feat chaining goes, the Scout gets 5 bonus feats in his career, so I'm not as starved for feats as most classes.Setting up for a big feat chain doesn't seem profitable, because you're already invested in a big chain. With dodge and mobility you qualify for Elusive Target, one of the most powerful defensive feats in the game. You'd have to be getting something very good at 9th level to pass it up.
There are two "frontline" types in the party. I'm the rogue. And Hold the Line will get me some free attacks here and there, but I'd rather have a feat that is triggered by me rather than by the enemy.Darklone said:Be careful though, this is a tactic for a single frontliner or a mobile party. It's not good if your buddies want you to keep the enemies away from them.
Charging will happen occasionally, but I'm somewhat fragile and want to stay away from toe-to-toe as much as possible. As soon as I manage Spring Attack, I doubt I'll be charging much.wolfpunk said:Powerful charge has some definite advantages if you see your character charging into a fight.
My original thought was PBS -> Shot on the Run. Which would be very cool with a Returning Spear. It would also require Precise Shot, but I wouldn't have the feats for that until 12th or so. Still, It's an option.Snowy said:it might be worth point blank shot -> precise shot if you plan on throwing your spear often and there are other melee fighters in your party.
It sounds like I'd have to convince my DM that it's a feat he'd allow me to have.Shazman said:Every scout should get improved skirmish from Complete Scoundrel. How does and extra 2d6 damage and +2 to AC when you move 20 ft or more sound?
Great feat for a Fighter polearm fighter, but I think less so for a scout who gets Skirmish damage when he moves.jontherev said:There's also deft oppurtunist (I think that's the name) that gives you +4 to AoO's.
Negate Power Attack: It could happen, but if I'm toe-to-toe with a PA'ing melee brute, I have more to worry about than some extra damage.Mistwell said:Elusive Target...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.