Pax said:The strength yes. The 2x or 4x damage, no. And the 2x or 4x hitpoints, also no. ^_^ And thank god for that!
Mind you, an Ogre with no other class levels is a SIXTH level character (4HD, +2 LA ... ECL 6), so it should be compared to a sixth level human, not a first level human.
Thanee said:There should be at least a -4 to -6 penalty to Str and hit points should probably be halved or even quartered. Damage should likewise be halved or quartered, not just reduced by 1 or 2 points.
However, if you create characters with dice rolling, scores of 18 are not uncommon. Let's face it: if you're rolling dice to generate ability scores, it's highly likely that you're not just going to roll 4d6 six times. You're probably going to do that several times until you get a "decent" character -- and you're probably not cheating, either. Your DM is highly likely to be going along with you. For dice-rolled characters, scores of 18 are not all that uncommon. It's kind of expected, really. So getting an 18 Str score is really not all that special. And, while it's kind of nice to have a 20 Str, it doesn't mean as much under this system. It's not nearly as hard to get or as special.
Pax said:Halforcs also make decent rangers. And they CAN select Humans as a favored enemy, w/o beign evil (who says they even KNEW their human sperm-/ovum-donor? heh!).
Pax said:Flipside: Large races would then have to get the opposite adjustments - +4 to +6 strength, double or quadruple hitpoints, double or quadruple damage.