DandD
First Post
That's a very good question. Why does D&D still have Halflings, if they're still only a joke-race?Whizbang Dustyboots said:So why have halflings at all?
That's a very good question. Why does D&D still have Halflings, if they're still only a joke-race?Whizbang Dustyboots said:So why have halflings at all?
Legacy. We could get rid of them, but they're pretty traditional to D&D. I'd have no problem with it. Make 'em "The little people" and put them in the MM like gnomes... with the option to play as PC races of course.DandD said:That's a very good question. Why does D&D still have Halflings, if they're still only a joke-race?
howandwhy99 said:Legacy. We could get rid of them, but they're pretty traditional to D&D.
I agree. But I was thinking, if most people already tend to play halflings as thieving kleptos, would the name "Kender" really make things any worse?arscott said:I absolutely oppose calling them Kender specifically because that would incourage Kleptomania and general stupidness on the part of the folks that played them (well, more kleptomania than is expected from the river-gypsy archetype they're drawing from).
There are few things worse than having someone try to roleplay a dragonlance-themed comic relief character.
Short swamp rat nomads are pretty traditional?howandwhy99 said:Legacy. We could get rid of them, but they're pretty traditional to D&D.
Legacy was 1e-2e halflings and it seems no-one liked them all that much, I say dump the kenderized halfling and bring back gnomes as the small race for the non-warrior. Take them back to their folklore roots, craftsmen, pranksters & illusionists. Or have them take over the halflings role in 4E, nomadic merchants, just drop the dredlocks, please.howandwhy99 said:Legacy. We could get rid of them, but they're pretty traditional to D&D. I'd have no problem with it. Make 'em "The little people" and put them in the MM like gnomes... with the option to play as PC races of course.
But with limited class choice of course.
It's not that a 3' human can't be a PC; it's that they can't be a "brute" class and still be considered within the span of 1st level.
The way halflings are generally used and played in D&D - as a race producing lots of adventurous rogues - is traditional, but doesn't match Tolkien's hobbits. Thus, 3e and 4e keep the traditional role - small, sneaky rogues who go on adventures - and adapt halfings to fit this, instead of keeping the traditional hobbity look.Dragonhelm said:Okay, so halflings are in the game because they're traditional. Yet halflings aren't allowed to look like the race that started the tradition?![]()
You haven't been reading ENWorld long: That's close to a consensus opinion nowadays.DandD said:I'm one of those more radical guys who also wouldn't mind the elimination of dumb half-races like half-elves and half-orcs, and other half-human-hybrids as separate player races.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.