ivocaliban said:
I'll never understand the hate for the little people. Races, just like classes are options. If you don't need or like a particular option then don't include it. To me, however, halflings are as much a part of D&D as dwarves, bards, and magic weapons. Also, I knew when I saw the title that this thread was going to end up being a "Down With Gnomes!" rally. I think all the races are fine, depending on what a DM does with them.
I've still to hear a solid reason why halflings or gnomes don't work while dwarves are almost universally accepted. I can understand those who only want humans in their campaigns for the sake of realism, but I can't wrap my mind around this pointed hatred of particular races. While it's nowhere near as serious, it seems as empty and unrewarding to me as disliking or disregarding any race in the real world. In short, races are as diffuse and complex or as rigidly simple as the DM chooses to portray them. I don't see what can be gained from removing any of the core races.
I don't dislike halflings, but I think they've never been portrayed well in any DnD literature. I've never seen a gnome treated as anything but a joke until the "Lone Drow" series, and still, any non-gnome could have done Nanfoodle's job just as well. (He's a gnome illusionist/alchemist, two stereotypes rolled into one. *Rolleyes*)
Halflings are frequently treated as jokes, too, but at least LotR portrayed
some halflings as not being wimps. (Indeed, the only halfling wimp I recall having any amount of screen time was Bilbo!)
Dwarves are cool, on the other hand. They range the gamut from chaotic to lawful, and don't seem like a bunch of stereotypes. Gimli's cool, and wasn't a wimp. (Dwarves have iron muscles and weight about as much as humans, which is why they're not weak, despite their smaller size.)
Gez said:
Yeah, they have the Alchemy bonus of the halfling and the free cantrips of the dwarf...
It's almost like WotC didn't know what to do with gnomes and threw more stereotypes at them. So, they like nature, they like crafting and alchemy, they like illusions and
pranks!... no, still not seeing good flavor for this. It's worse, since giving a gnome who has never seen a chipmunk the ability to speak with animals is just adding baggage. Maybe they could use gnome feats instead?
Hint: turning them into Communists doesn't give them any mroe flavor. I agree that Eberron marginalized gnomes. As for half-orcs, I can't take them seriously in Eberron where orcs are actually a force to be reckoned with. In fact, toss out that silly dragonmark and you have no reason to
have half-orcs in that world.