Halflings -- should they die?

Halflings -- should we just kill them?

  • I like my halflings to smoke weed. "HOBBITS!"

    Votes: 94 28.9%
  • I love the idea that halflings are Dickensian 'lads'. Oh give us "Kender" ...

    Votes: 10 3.1%
  • I really dig the 3E mish-mash of Hobbit and Kender into ... "LIDDA" !!!

    Votes: 147 45.2%
  • Oh just get rid of the buggers...

    Votes: 74 22.8%

  • Poll closed .

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Bigwilly said:
Probably got my munchkin syntax wrong there, if that's even possible.
You did; it's spelled r0xx0rs. :heh:

I don't mind any of the iterations of halflings, although I think kender should stay in Dragonlance. Then again, I'm not particularly attached to any of them either.
 



I think we should get rid of humans. I mean the only reason anyone plays a human is to get that extra feat at first level and the extra skill point, it is just so munchkiny. And if a player plays a human, is that really a stretch for roleplaying? And in most worlds they are nothing but an environmental scourge; displacing the "elder races," breeding like rabbits, not able to live in harmony with their natural environment. Get rid of them all!
 

Buttercup said:
I agree with Gez, but I'd insert gnomes between elves and halflings. Unless the halflings are Kender, in which case I'd just quit the campaign.

What she said.

Although in my campaign world halfings are a tribal nomadic people (nothing like hobbits) due to the God of Undead waging a genocidel war against them. They have to stay on the move or else his forces find them.
 

John Q. Mayhem said:
Mmmmmmm...Lidda in liederhosen...
What are song trousers???

Or did you mean Lederhosen?

diaglo said:
goto one of my favorite site.

www.hothalflings.com ;)

Is that the page with Lidda paparazzi-pics? "Peeking under the Lid(da)"?

You naugty, naugty old man. Wait, I use the technical term: you Greenwood :D

Hand of Evil said:
I can't tell them apart, Kinder, halflings, gnomes, the only way is to turn them sideways, the one with the big belly and feet is the halfling, the big nose is the gnome, the over stuff backpack is the kinder...kill them all!

Bah. I got no problems with halfings. None at all. They're harmless (unless they ambush you with warslings, but that's another story). Even gnomes can stay (but we have to get rid of those svirfneblin creeps).

But you know what we need to get rid of? Dwarves Those damn gritsuckers. I say get rid of those lawn-ornaments, the new munchkin's wet dream ("hey, there's a reason for that low cha. I'm a dwarf!") It's divine will.

(edit below)

About gnomes: I might have a biased view of them, because of one little gnome lunatic I had in an all-evil party. A gnome necromancer (but not about undead, strictly negative energy)/ alienist. That was a kick-ass character. You haven't seen gnomes before you witnessed a 3 foot guy with wild eyes telling people that "They are everywhere. You could be one of them!" and then showing them all - literally. The look of amusement on the faces - quickly changing, first to irritation, then to terror (as that many-tentacled horror descends upon'em) :]
 
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Of course it all boils down to personal preferences. I prefer "non-silly" comic relief myself that a serious character provides on occassion (such as Worf or Data in the STNG series), rather than some strange little beast/creature/character (like that little red hat wearing thing in the old Masters of the Universe show my brother used to watch).

Our current campaign has no gnome or halfling incarnations at all and no one misses them. There is only one type of elf and they are a tall, sylvan type with druid or ranger as their preferred classes (with other changes as well), and the dwarves have not been seen in hundreds of years, so no one knows what they are like.

The only humanoids are goblin types: goblin, hobgoblin, and the barbarian bugbears, though to the world at large they are just all "goblins."

Our group just happens to be one that thinks that hundreds of race types on one world, even a magical one, is absurd.

Go with what you like...uh...what am I saying?! You will anyway! :D
 

BiggusGeekus said:
Humans tend to be the baseline.
Elves tend to be "cool" humans
Half-Orcs tend to be "thuggish" humans
Dwarves tend to be "dour" humans
... which leaves halflings and gnomes both contending for the same archetype of "short"

I disagree. The halfling is the everyman, the commoner, the farmboy who goes off to become a hero. That is the halfling's niche, or at least it should be IMO. The 3e 'kenderization' weakens that somewhat, but its easy enough to ignore. The halflings IMC are hard working, love the simple things in life, and most of them would rather have a good cup of mead and a fresh mince pie than worry about adventures and such nonsense.

Gnomes are something of a mishmash. They've been used as the tinker, invertor race, as well as fey joksters. Either can work, so long as its clearly defined.
 

I don't like halflings, never did, or maybe I did back when I read 'The Hobbit'. I did not like the Hobbits in LOTR as well. You might ask: "why?"
They are not interesting in my opinion, the only ones that are interesting are the Eberron barbarian halflings.

As for the Gnomes, I like them. One of the players I play with is playing a Gnome, and I must say it is an interesting character compared to the halflings I 'know'.
 

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