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magic using NPCs of any level are a pill to do. Soooooo many things and spells to consider. But that is what makes them fun- their unpredictability.

Oh, most definitely. Finally got most of the spells for the Transmuter. Which is funny because they're going to expect him to be a Necromancer since he's becoming a Lich, but no, he's a Transmuter. And his Persistent Gr. Spell Focus Disintegrate and Quickened Baleful Polymorph's should throw the PCs for a loop, especially since he has a Demilich for an Ally trying to Gr. Bestow Curse on them. And if they're having trouble, Quickened Enervation should hurt their saves a little bit more. :)

Having trouble with the Cleric Necro worshipper of Orcus though. Seemed to make sense at the time when I was making him, but the spell list doesn't seem to support that thought very well. Might have to do something else...
 

I still use etools by Code Monkey. That program is probably the best d&d character builder ever. Getting it might prove rather challenging these days though. But creating a lvl 40 npc druid/bard/barbarian/whatever in 20minutes is just fun :D

I remember trying etools back in the day. For some reason there was something I didn't like about it, though I don't remember what. Either way, I don't think it does Pathfinder though. There's always Herolab, but it's WAY too expensive unfortunately.
 

And in semi-related news, the campaign that I was in just imploded. So not this past Sunday, but the Sunday before, there was a near TPK. So 3 of us began to make new characters. We well did... we made characters min-maxed for damage. One player, the one who has had the most difficult time with the campaign thus far made a character around summoning shadows and strength draining our enemies. So for one day our party ended up rocking the adventure even though we were two levels behind in the adventure and the campaign had ridiculous house rules.

So the DM decided he didn't like the idea of a player constantly having Shadows around dealing strength damage, so he said that wasn't going to work. So the player said he was going to make a new character.

The DM FINALLY realized that something was off with the campaign so he decided to ask everyone and see what their opinions were whether we should continue or stop. Most of us felt that was fair. I know while I was frustrated at the campaign, if the majority was having fun, I would have stuck with it. While frustrating, hanging out with friends was still enjoyable. I know another person thought the same as me.

Unfortunately, even before waiting to hear back what everyone thought, the unhappy player decided that he was just going to stop being a part of the campaign. I don't think he quite came right and said "Either we quit this campaign or I quit gaming" but it was basically what happened. Considering we've all been friends for like 15 years, well, it was decided that the campaign was to be ended regardless of how everyone else thought of the campaign. I know several of us thought that was kind of a jerk move. The campaign might have ended anyway, but now we'll never know.

So... I will be DMing. Not sure what yet. I gave everyone a list of options and am now waiting to hear back from three of the others to see what they are interested in. Hopefully, we can get everything figured out and actually play on Sunday rather than spending the day making characters for whatever game/system we decide to play.
 


Well, we all remember everyone else's jerk moves very clearly, but our own are often well hidden behind a pea-soup fog of forgetfulness.
 

Having trouble with the Cleric Necro worshipper of Orcus though. Seemed to make sense at the time when I was making him, but the spell list doesn't seem to support that thought very well. Might have to do something else...
What's the issue- Orcus' thing is ruling undead, after all.

What edition?
 

cleric, I believe what he said was pathfinder, lists these on the spell filter on d20 prd for core only:

Bleed (Lvl 0)
Cause Fear (Lvl 1)
Curse Water (Lvl 1)
Deathwatch (Lvl 1)
Doom (Lvl 1)
Inflict Light Wounds (Lvl 1)
Blindness/Deafness (Lvl 2*)
Death Knell (Lvl 2*)
Inflict Moderate Wounds (Lvl 2*)
Gentle Repose (Lvl 3*)
Inflict Serious Wounds (Lvl 3*)
Speak with Dead (Lvl 3)
Animate Dead (Lvl 4*)
Bestow Curse (Lvl 4*)
Contagion (Lvl 4*)
Death Ward (Lvl 4*)
Inflict Critical Wounds (Lvl 4*)
Poison (Lvl 4*)
Inflict Light Wounds, Mass (Lvl 5*)
Mark of Justice (Lvl 5*)
Slay Living (Lvl 5*)
Symbol of Pain (Lvl 5)
Create Undead (Lvl 6)
Harm (Lvl 6*)
Inflict Moderate Wounds, Mass (Lvl 6*)
Symbol of Fear (Lvl 6)
Undeath to Death (Lvl 6)
Destruction (Lvl 7*)
Inflict Serious Wounds, Mass (Lvl 7*)
Symbol Of Weakness (Lvl 7)
Create Greater Undead (Lvl 8)
Inflict Critical Wounds, Mass (Lvl 8*)
Symbol of Death (Lvl 8)
Astral Projection (Lvl 9)
Energy Drain (Lvl 9)
Soul Bind (Lvl 9)
 


Well, we all remember everyone else's jerk moves very clearly, but our own are often well hidden behind a pea-soup fog of forgetfulness.
Actually, I'm acutely aware of, and happy with, my jerk moves as an RPG player. :devil:

(The vast majority of the time, I'm the GM. In the rare cases when I'm a player, I strongly tend to prioritize the party's concerns. So... In the unlikely case when I as a player end up coming down hard on one or more other PCs, it's either because we elected to play a PVP game in the first place or else for a damn good reason.)
 

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