I have made a terrible mistake.
I saw Diablo 3 for the PS3 on sale for 3 euros and thought "hey, I never played that, it can't be as bad as everyone said". Oh. My. Foot.
This game is like a collection of all the bad design choices you can make. Not only is everything illogically structured on its own, but they are also as confusingly different from the previous games as possible. Nothing works the way you'd think at first. I honestly had to google "how do I use my weapons" and "how to assign spells". So frustrating.
Edit: why do I have to drop books onto the ground before reading them?
Edit: monsters in a cellar next to a door. I try attacking them and pressing the attack button chooses the ladder and sends me back out. What engineer came up with that idiocy?
Edit: you can't pick the spells you get when you level up? Does every maxed wizard have the exact same skill distribution?
Edit: OMG the item inventory controls. Having to use three buttons to switch between options when the button to use depends on which part of the inventory you are in..
Edit: and an extra WTF for item inventory controls for allowing it to drop items on the floor if you pick the wrong button by accident. I was trying to compare three different bows and it just flomps them down. AND when you stop looking at the stats for an item and use the current back button it doesn't take you back to the previous menu, but instead the previous previous menu!
Edit: you seriously can't remap a skill button to another until you have 'unlocked' that button by gaining the default skill for it.
Edit: the voice level for some characters is vastly different, as if some actors had been in a professional recording studio and others inside a trashcan in a dark alley somewhere recording on a potato. And wow, some quest givers have audio lines that cut off before the text actually ends. I would not even have noticed that without subtitles.
Edit: the inventory holds 60 items (at least currently) on my person, and 20 in the stash, but only 4 from each are visible at one time. Meanwhile 40% of the screen remains unused around the inventory. Plus seeing the item pictures is useless since you have to go "inside" each item one by one to see their stats (aside from damage, which is almost the least useful stat since the items you find appear to be near your level anyway).
Edit: something something map resizes everytime you leave it, and you can't move while it's visible apparently.
Edit: good grief the inventory control mess carries over to the item sellers. Accidentally buying stuff isn't hard at all. It's like you have to keep looking down at the tiny text that tells you what button does what where before you do anything.
Edit: hah! A quest giver joined me on my quest, but he was running slightly faster than me, and as he was talking explaining the quest both his voice and the subtitle vanished as he got too far away from me to hear it (which did not look far at all).