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As in, D&D, but with revolvers, wild frontier and train robberies...

I think it would work. There is a game that is Pathfinder-compatible that is steampunk/western. Can check once I get home what it is called.

I actually wrote a short-story earlier that was D&D meets Wild West, but instead of gunslingers it had wandslingers, and magical staffs instead of rifles. And yes, it had D&D-versions of Doc Holliday and Wyatt Earpe if memory serves me right.
 

Sidewinder: Recoiled, True20: Wild West and others make wild west games a thing, but don't feature fantasy tropes. But being D20 products, it wouldn't be hard to add them in.

I have the Sidewinder rule book but haven't delved deep into it.
 

RPG idea: Wild West, with fantasy creatures and Vancian magic! Terrible? Terrific?
Well...TSR had conversion rules for running Boot Hill/AD&D fusion games, and Murlynd was a full-on gunslinging Wizard.

And of course, Deadlands is not just a thing, there was also a D20 version of it.
 


I've been on fully paid sick leave for the past month. First three weeks I barely had stamina to get out of bed. But it's just plain flu, nothing really alarming, just taking much longer than usual to end.
 

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