Harry Potter Magical Items: Moody's Mad Eye

SteelDraco said:
The Invisibility Cloak in Harry Potter doesn't seem to be nearly as useful as Improved Invis in D&D, though. It seems more like a Sheet of Invisibility - you have to be completely covered by the cloth for it to do you any good. I can't picture anybody fighting while using it, for example, and that's the big thing about Improved Invis.

Have you seen Prisoner of Azkaban?

I seem to remember Harry doing some fighting in his cloak outside the Shrieking Shack...
 

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As per the book, the Invisibility Cloak ends up too small to cover anyone but Harry by the time he's 16, and the closest he comes to fighting with it on is chucking a few handfuls of mud and hitting someone with a stick before he's de-cloaked in the scuffle.

The brooms in Potter are way faster than D&D brooms. Even the basic models are moving at at least 30 or 40 miles per hour (60 to 80 feet per move action, if my math is robust).
 

I agree with the broom speed issue -Yes its faster, Perhaps too fast for D&D. You may have to include a skill\level boost mechanism. You might use a dragon speed as your guide.


I don't think you should make the broom automatically able to come unattended to the caster. "Accio Broom" does retrieve it but I think you should make that the power of the Accio spell. Small things like rising into the hands of the caster would be the sign of a particularly good broom but it doesn't mean the thing could navigate unknown terrain and find the flyer on command.
 

Altair-the-Vexed said:
The brooms in Potter are way faster than D&D brooms. Even the basic models are moving at at least 30 or 40 miles per hour (60 to 80 feet per move action, if my math is robust).

50' move translates to ~23mph when doing a full-round Run action for 200'/round.
 

Good point with the broom speed.

Real-world physics and game stats don't jive well with each other...never have. So instead of trying to guage the speed of an actor on a broom against a CGI background, let's use a benchmark instead. We can use something else on the screen that we already have stats for: the dragon. Here is my reasoning and my assumptions; let me know if you see anything wonky.

[SBLOCK=Assumptions and Stuff]The broom Harry is flying on in Goblet of Fire (Hermeione's Firebolt) is almost as fast as the Hungarian Horntail dragon he is evading, but not quite...we estimate that this broom is maybe, 10% slower. And since this dragon is (a) Huge in size, (b) breathes fire, and (c) isn't red, we will use an SRD young adult gold dragon as a benchmark.

Harry manages to evade the dragon not because he is faster, but because he has more maneuverability (broom: average, dragon: poor). He darts below the stands, does figure-eights through the castle towers, and eventually causes the dragon to crash into a bridge.

Dragon speed: Fly 200' (poor) 10% of 200 = 20; and 200 - 20 = 180. Therefore:
Firebolt speed: Fly 180' (average)

There are also two more brooms in the HP novels, the Nimbus 2000 and the Nimbus 3000. Since each new broom is described as being faster than its predecessor, we increase the speed by 10% each. Increasing the speed of the SRD's broom of flying is accomplished by adding the Haste spell at the same caster level as overland flight (cl 9), with command-word activation...but at half cost, since the rider doesn't gain the full benefit of a haste spell. Finally, for each subsequent "upgrade," we add 2,000 gp to the cost.

Does this sound fair?[/SBLOCK]

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So here are the revised broom stats.

[SBLOCK=Firebolt]This broom is able to fly through the air as if affected by an overland flight spell (average maneuverability) for up to 9 hours per day (split up as its owner desires). The broom can carry 200 pounds and fly at a speed of 180 feet, or up to 400 pounds at a speed of 90 feet. In addition, the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. It comes to its owner from as far away as 300 yards when she speaks the command word. The broom of flying has a speed of 90 feet when it has no rider.

Moderate transmutation; CL 9th; Craft Wondrous Item, overland flight, permanency, haste; Price 41,300 gp; Weight 3 lb.[/SBLOCK]

[SBLOCK=Nimbus 2000]As the Firebolt, above, except the broom has a maximum fly speed of 200 feet, or 100 feet when carrying 200-400 pounds.

Moderate transmutation; CL 12th; Craft Wondrous Item, overland flight, permanency, haste; Price 43,300 gp; Weight 3 lb.[/SBLOCK]

[SBLOCK=Nimbus 3000]As the Firebolt, above, except the broom has a maximum fly speed of 220 feet, or 110 feet when carrying 200-400 pounds.

Moderate transmutation; CL 15th; Craft Wondrous Item, overland flight, permanency, haste; Price 45,300 gp; Weight 3 lb.[/SBLOCK]

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And while I'm thinking about it, how about a broom-related feat?

Quidditch Flyer [General]
Your experience in the game of Quidditch has sharpened your flying skills.
Prerequisite: Ride 5 ranks
Benefit: your maneuverability when riding a flying broom improves one step (average becomes good, and good becomes perfect).
 
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You don't know how many times I've thought about this kind of thing. In general, I'd recommend removing permanency as a spell prerequisite. The whole point of magic items is to be permanent; there's no reason to include another spell just for that sake.

Other items: Moody's Magical Eye, Moody's Chest of Many Locks, Dumbledore's Penseive, Floo Powder, horcruxes (although I suppose these would be similar to a lich's phylactery), portkeys...

I'm sure I'll think of some more! :)

EDIT: Oh, yeah! Any of the qudditch equipment (Golden Snitch, Bludgers, etc.).
 

Floo Powder: "Potion" of Teleportation Circle

Portkey: Material Focus for a permanent Teleportation Circle

The Snitch and the Bludgers are low-HD size Diminutive & Tiny (respectively) Constructs.

Did Moody's Eye actually have any powers beyond a possible bonus to Spot checks? I don't remember any off hand.
 

Pyrex said:
Did Moody's Eye actually have any powers beyond a possible bonus to Spot checks? I don't remember any off hand.

He could see in any direction, thru doors, around conceilment and unlike everyone else in movies, it actually looked up from time to time. :p
 

Dark Psion said:
He could see in any direction, thru doors, around conceilment and unlike everyone else in movies, it actually looked up from time to time. :p
I think I would give it the same bonuses that the SRD's robe of eyes does:

[SBLOCK=Moody's Mad Eye]This odd eyepiece appears to be a clockwork eye in a mithral frame. Its wearer is able to see in all directions at the same moment due to the constant rotation and scrolling of the eyepiece. He also gains 120-foot darkvision.

Moody's Mad Eye sees all forms of invisible or ethereal things within 120 feet.

The wearer of the eyepiece gains a +10 competence bonus on Search checks and Spot checks. He retains his Dexterity bonus to AC even when flat-footed, and he cannot be flanked. However, he is not able to avert or close his eyes when confronted by a creature with a gaze attack.

A light or continual flame spell cast directly on Moody's Mad Eye causes it to be blinded for 1d3 minutes. A daylight spell blinds it for 2d4 minutes.

Moderate divination; CL 11th; Craft Wondrous Item, true seeing; Price 120,000 gp;Weight 1 lb.[/SBLOCK]
 


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