Well met!
I played the whole series and DM'd it as well. DL1 was my first AD&D adventure to play, and I can't recall any motivation problems going to Xak Tsaroth. But then again, one of the other players ran through the module before and was playing Riverwind. Us newbies, we created our own characters to fill roles like Caramon or Raistlin.
In the end, the whole campaign was a lot of fun and I liked the 'railroading' aspect; at least, it gave us a view of the grad story. Probably set my style of playing: try to adhere to the given storyline.
Also, I found it easier to run the modules without the players knowing the books: more excitement after new revelations, no 'I read the book, this can't happen like that' attitudes.
And DL1 is the perfect introductory adventure for beginning players and DMs, I think. I'm still intrigued by the dragonman priests aka Bozak Draconians.
[edit] But the campaign also set standards for magical equipment: you get too much of it, which makes it difficult to handle the characters later on... [/edit]
Btw, why not have an Evil Dragon create Draconians in Greyhawk. Could be an interesting story... (Where did he get the eggs from? What's his plan? Can these Draconians reproduce on their own? Why is the Church of Vecna helping? The look of players aware of the Dragonlance Saga when they unexpectedly meet a few Baaz led by a Bozak.)
Kylearan, who needs to do a Draconian conversion because he doesn't want to buy the new Campaign Setting only for five monsters
I played the whole series and DM'd it as well. DL1 was my first AD&D adventure to play, and I can't recall any motivation problems going to Xak Tsaroth. But then again, one of the other players ran through the module before and was playing Riverwind. Us newbies, we created our own characters to fill roles like Caramon or Raistlin.
In the end, the whole campaign was a lot of fun and I liked the 'railroading' aspect; at least, it gave us a view of the grad story. Probably set my style of playing: try to adhere to the given storyline.
Also, I found it easier to run the modules without the players knowing the books: more excitement after new revelations, no 'I read the book, this can't happen like that' attitudes.
And DL1 is the perfect introductory adventure for beginning players and DMs, I think. I'm still intrigued by the dragonman priests aka Bozak Draconians.
[edit] But the campaign also set standards for magical equipment: you get too much of it, which makes it difficult to handle the characters later on... [/edit]
Btw, why not have an Evil Dragon create Draconians in Greyhawk. Could be an interesting story... (Where did he get the eggs from? What's his plan? Can these Draconians reproduce on their own? Why is the Church of Vecna helping? The look of players aware of the Dragonlance Saga when they unexpectedly meet a few Baaz led by a Bozak.)
Kylearan, who needs to do a Draconian conversion because he doesn't want to buy the new Campaign Setting only for five monsters
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