Gingerprince
Explorer
Hey,
I agree with qstor, if you are going to run the classics campaign it would be best to use newly created PCs. I tried running a group through DL classics using the original characters and we packed it up after 3 sessions or so. There's too much of a compulsion to follow the plot of the novels, particularly if your players have read the novels.
My advice would be to get the players to roll all-new characters and not to worry about straying from the plot of the novels, there are several large sections of the adventures that are not detailed in the Chronicles series (finding the Hammer of Kharas, the adventures in Icewall). Plus there are several alternate endings supplied in the final module.
The way the story is supposed to pan out can lead to rail roading, but this is frequently driven by events in the campaign that are not directly caused by the players. There is enough detail in the Events that are listed throughout each module that you can get the players back on track without seeming to force them into a decision. (unless they know the novels well...but that's another problem).
The final module also has a small but significant reference to what would happen if the heroes fail. Even though it goes against the traditional Dragonlance motif of good rewards its own and evil turns on itself, it might be interesting to fight against the Dark Queen even after she has found a way onto the Prime Material Plane. Especially if you use the ELH.
The first two modules have been converted to 3.0/3.5 at
http://www.dragonlance.com/d20/product.asp?id=SVP-4801
Nick
I agree with qstor, if you are going to run the classics campaign it would be best to use newly created PCs. I tried running a group through DL classics using the original characters and we packed it up after 3 sessions or so. There's too much of a compulsion to follow the plot of the novels, particularly if your players have read the novels.
My advice would be to get the players to roll all-new characters and not to worry about straying from the plot of the novels, there are several large sections of the adventures that are not detailed in the Chronicles series (finding the Hammer of Kharas, the adventures in Icewall). Plus there are several alternate endings supplied in the final module.
The way the story is supposed to pan out can lead to rail roading, but this is frequently driven by events in the campaign that are not directly caused by the players. There is enough detail in the Events that are listed throughout each module that you can get the players back on track without seeming to force them into a decision. (unless they know the novels well...but that's another problem).
The final module also has a small but significant reference to what would happen if the heroes fail. Even though it goes against the traditional Dragonlance motif of good rewards its own and evil turns on itself, it might be interesting to fight against the Dark Queen even after she has found a way onto the Prime Material Plane. Especially if you use the ELH.
The first two modules have been converted to 3.0/3.5 at
http://www.dragonlance.com/d20/product.asp?id=SVP-4801
Nick