Viktyr Gehrig
First Post
In my case, enthusiasm is still consistent. The release of the Menace Manual, with its Fraal and Sesheyan and Sasquatch, kicked me into gear to finally run my Planescape/Star*Drive crossover campaign that I've been planning since before d20. I'm using d20 Modern for Star*Drive with very small modifications (kludgy cybertech system conversion and I adjusted some of the racial mods for the MenMan creatures) and I'm quite satisfied with the results-- though I am truly eager for an actual rerelease of Star*Drive using d20 Modern/Future rules.
I'm also planning on using d20 Modern in conjunction with Four Color to Fantasy for a superhero game (which will be greatly aided by having Fraal stats).
There are a couple problem areas in the rules that need tweaking-- d20 Modern's extensive use of multiclassing highlights some flaws in the d20 multiclassing system, like the handling of BAB and saving throws. However, I really love the way d20 Modern approaches using a class-based system without using set archetypes, and its flexibility in designing characters. I'm hoping to see more d20 Modern material in the future (including the rest of the core mini-settings and some general supplements).
I'm also planning on using d20 Modern in conjunction with Four Color to Fantasy for a superhero game (which will be greatly aided by having Fraal stats).
There are a couple problem areas in the rules that need tweaking-- d20 Modern's extensive use of multiclassing highlights some flaws in the d20 multiclassing system, like the handling of BAB and saving throws. However, I really love the way d20 Modern approaches using a class-based system without using set archetypes, and its flexibility in designing characters. I'm hoping to see more d20 Modern material in the future (including the rest of the core mini-settings and some general supplements).