Has the wave crested? (Bo9S)

You know, I personally hate Vancian Magic because it is not represented in much fantasy literature, but I love Bo9S, which is vaguely Vancian, but on a per encounter basis! Weird, but the arbitrary "one time Ancient Mountain Hammer" seems more plausible to me and has more literature/movie/comic precedent than the spellcaster's equivalent. Well, here's to arbitrary preferences!
 

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My only problem with ToB was too little fluff. I wanted more background on Reshnar (sp?) and the legend/history behind blade magic. I also want more background on the hobgoblins that founded blade magic and the evil rakshasas.
 

Sejs said:
I can think of only a few examples, and for the most part they share restrictions such as...

- Can only teleport to somewhere the caster has been before. Unless the BBEG let you in to use the restroom at one point, no 'porting in and ganking him while he's in the tub. Not even line of sight is sufficient, you have to have personally experienced the space in question.

- Can only teleport to one specifically pre-designated point at a time. You mark or bind the area, then you can go back there. Makes teleporting much more a defensive action, rarely offensive outside of the occasional elaborate ambush.

- Can only teleport to a significant location. Ley line nexus, teleport point, mystic gateway, etc. Sometimes teleportation is even restricted further in that you can only leave from one of these locations, as well.

And "Nauseated for a few rounds after teleporting" seen in Stephen Brust's books, which are the only times I've read about teleport being used regularly.
 

Don't worry, Arkhandus, I've read your posts and I totally understand and agree with what you're saying. But some folks just either don't seem to get, don't want to get it, or would really like to see D&D implode on itself with stupid changes like "per encounter", "per in-game hour", "per pee-break", "per everytime-someone-fiddles-with-their-dice-because- it- means-they're-bored-so-recharge-their- character-to-full-and-they'll-get-in-the-mood-again".

The whole "cast spells at certain times of the day" is too much book-keeping. Isn't D&D trying to limit bookeeping here?! That might fly with a specific campaign setting, but D&D has to stick with a system that's not only common to most people, but easier bookeeping, easier to understand (there's a lot of dummies out there getting into D&D now, thanks to WotC's rise with the game), and easier to base future rulesets on.

Heck, even RPG video games do it. You lose your MP, go back to town and rest for the night and replenish. There're ways to avoid resting, but it's arduous and time-consuming and no one in their right mind would do it. D&D MMORPGs require the same thing. DDO: Stormreach? Go back to a TAVERN and relax to replenish yourself. (well, it's been changed to when you're in town, but you get the point).
 
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Razz said:
But some folks just either don't seem to get, don't want to get it, or would really like to see D&D implode on itself with stupid changes like "per encounter",

D&D has been imploding on itself since the existence of the silly higher-level spells that are supposedly balanced because of "per day" restrictions – crap.

Tone down the overpowered, antiquated, Gygaxian holdover that is the D&D magic system and redesign it from the ground up, "per encounter" based.

Almost every aspect of this game has evolved and moved on, except for the clunky, pseudo Vancian magic system.

I guarantee 4th edition will clean up the mess, and go for encounter based.
 

Arkhandus said:
That's silly. And absurdly arbitrary.

I would say it's neither.

However, it's not practical for a generic setting/ruleset. For a campaign-specific magic system, I think it sounds pretty cool.
 

Baby Samurai said:
D&D has been imploding on itself since the existence of the silly higher-level spells that are supposedly balanced because of "per day" restrictions – crap.

My game seems to be weathering years of "imploding" just fine now.
 


Baby Samurai said:
Mine too, but there is always room for improvement/evolution etc.

Sure, but you can see how I might have taken the assessment that the game is "imploding" as just a bit hyperbolic? :cool:
 

Psion said:
Sure, but you can see how I might have taken the assessment that the game is "imploding" as just a bit hyperbolic? :cool:

If you go back you'll see that I was just responding to the person who originally used the phrase "imploding".

I too think imploding is exaggerating; sorry, gamer message boards have made me loathe the words "hyperbole/hyperbolic", but I do think the D&D magic system could do with a bit of a facelift.
 

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