Arkhandus
First Post
Also: I think it's being forgotten that the wierd time restrictions and such being suggested for spells like Teleport are, essentially, the same as advocating a uses-per-day mechanic, just with a much wonkier and more arbitrary measurement/limitation.
So in essence, those arguing for that aren't really arguing for the 'per-encounter' balance paradigm, not exactly. They're generally arguing for a mix of balancing elements, as I am, but arguing over it with me and others anyway for no particular reason.
At least per-day stuff can be justified somewhat in game (or per-eight-hours, or whatever). A magic-user may not have the energy to do this or that all day, and the movements of the heavens just might matter in some settings, to where it actually could have some effect on someone's use of particular abilities. At least potentially. But I really dislike wierd, random limitations on this stuff, it's just an added burden when a simpler mechanic will do just fine.
Summoning rituals and suchlike make sense from the point of view of some material that D&D draws from, but they're not exactly indicative of all the other kinds of magic-use the game mimics from other sources. Most stuff shouldn't be limited by really unusual matters unless you're going for more of an occult feel for your game, which would be a matter of sheer personal preference rather than objectivity in game design.
Anyway, I'm done. I'm not gonna waste more time trying to argue for moderation or open-mindedness. I mean obviously, variety is badwrong, duh!! :\
So in essence, those arguing for that aren't really arguing for the 'per-encounter' balance paradigm, not exactly. They're generally arguing for a mix of balancing elements, as I am, but arguing over it with me and others anyway for no particular reason.

At least per-day stuff can be justified somewhat in game (or per-eight-hours, or whatever). A magic-user may not have the energy to do this or that all day, and the movements of the heavens just might matter in some settings, to where it actually could have some effect on someone's use of particular abilities. At least potentially. But I really dislike wierd, random limitations on this stuff, it's just an added burden when a simpler mechanic will do just fine.
Summoning rituals and suchlike make sense from the point of view of some material that D&D draws from, but they're not exactly indicative of all the other kinds of magic-use the game mimics from other sources. Most stuff shouldn't be limited by really unusual matters unless you're going for more of an occult feel for your game, which would be a matter of sheer personal preference rather than objectivity in game design.
Anyway, I'm done. I'm not gonna waste more time trying to argue for moderation or open-mindedness. I mean obviously, variety is badwrong, duh!! :\
