pawsplay said:
Cutting walls of adamatine in half with a single stroke, jumping twenty feet straight into the air, shrugging off axe blows and then healing the damage when you counter attack, throwing your sword in such a fashion that it returns to you, and so forth are what I'm talking about.
It does not feel right to me.
I feel similar with the "Desert Wind" school (i.e. the fire-esque discipline) and the
dimension jump manoeuvres in Shadow Hand, but all other schools, except the text in italics and the strange glowy artwort, strike me as very mundane... the "chopping adamantine walls" isn't bad, because the wizard can reduce them to a heap of dust, the barbarian can hack it to toothpicks in the same time and... you get the gist.
Shrugging axe blows off... many fighters and barbarians withstand
much, much more - heck your average barbarian can take a short bath in fire and jump down from the orbit (incl. surviving)!
Throwing and returning swords? There is one single manoeuvre that does that. And a PrC, but then D&D has far, far worse PrCs. And if PCs are actually interested in doing this at all, they'll get a returning weapon on 6th - 7th level, because then they're rich enough to get a returning weapon.
Eh, the Book isn't that supernatural flavoured - with the exception of one school. The rest is very mundane, only exaggerated by the wire-fu inspired descriptions. But the effects... well, they are just stretching the mundane, while the average wizard will bend the laws of physics, when he casts
magic missile the first time, and then on 5th (with fly) he doesn't even listen to gravity at all...
But meh... the main good point of the book is: I suddenly like to play melee characters. Previously I was an almost spellcaster-exclusive player, because - frankly - "I do full attack" is boring. Now I get my tactics and resource-allocation/planning fix.