Hasn't D&D become even more fun lately?

So, how has your enjoyment of D&D changed over time?



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I used to play a lot in high school. It was great fun, but our characters were always weak in the personality department. I gave it up when I started university -- never outgrew it, still thought it could be a fun hobby, but I had too many other things I'd rather do with my time.

Fast forward about 18 years, and I discover ENworld through some friends who still play. In particular, I discovered PbP, and a way to play a game with deeper character and world development than I had ever known before, at a pace that wouldn't intrude on the rest of my life. It's a whole new opportunity for me.

So I answered, better than ever. Not because of the change in the game per se -- although I don't know whether 1/e would have tempted me back -- but because of the change in my own circumstances.
 


I voted: I don't enjoy it as much as before, but still like it a lot!

But I guess this doesn't really have to do with the rules. Is more a matter of point of view. I've started gaming with D&D back in 89. But only after 3.0 was released I've started buying tons of books. And it seems that after each book I buy, the game become less and less like what I thought it was. And that really bugs me from time to time, specially when players start bullying new books into the game. Even when I'm not the GM I feel somewhat annoyed with that.

That's one reason why I'm moving onto True20. I still love to play D&D. I just rather keep it when I'm going to play D&Dish games.
 

I voted I enjoy the game more then ever before.

I have been playing since 1979, first edition. I never liked 1st or 2nd edition and left for other game systems to try and find what I was looking for in a RPG experience. Rolemaster, The fantasy trip, Gurps, Harnmaster and a large assortment of other genre roleplaying.

3.5 is the first edition that allows for the roleplaying that I enjoy and at the same time allows for FAST ADVENTURE WRITE-UP.

This doesn't seem like much but adventure creation time is a significant issue for me with all the things that require my attention. My family being the most important. With D&D I can generally create enough material for six hours of play in 2-3 hours of creation, assuming that I have thought about it previously. Gurps takes easily twice this much time to put together and Rolemaster and Harnmaster are brutal for adventure creation time.

D&D also is easily the best supported game system for Off the shelf adventures, this is all part of the package that is 3.5 D&D.

I prefer EPIC play in my Roleplaying. A seventh level D&D character is incredibably powerful compared to most other game systems. For a Gurps character to be of equivalent power he would have to be an absurdly high point character. D&D also has very good skill and ability default rules, something that Rolemaster is very weak at.

Harnmaster is just a little to realistic for my taste.

I like how a plain jane Fighter at first level with useless feats still has a vast array of combat options available to him. He can Sunder, grapple, trip etc, yes he isn't very good at it and his opponant is going to get an AoO if he doesn't have the feats, but he can still do it.
 

I've always enjoyed 3.x d&d; much more so than 2nd ed. But as I got to play more often recently the stupid petty differences between 3.0 and 3.5 and the needlessly inconsistent rules tended to annoy me and bog things down, however more recently I've started getting to grips with those problems and it is all running more smoothly.
 


I said "as good as ever"--I've been having a good time with it since I got back into the hobby about two years ago. The decade-long layoff probably has something to do with my opinion, as the game feels fairly fresh (again) still.
 

As good as ever. The rules are better, though the focus of the game has become much more combat-oriented. I'd want the 3e rules with the 2e descriiptions.
 

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