drquestion
Explorer
I don't have my books with me, so unfortunately I can't help with the specific minions. If no one's answered yet when I get home this evening, I'll take a look and see what I can do.Magus Coeruleus said:I know an individual critter's numbers may be tweaked from the guidelines but anyway I look at the Human Rabble or Goblin Cutter, for instance, I can't find a consistent pattern to explain the stats, especially the defenses. Sometimes it looks like the ability mod applies, other times not.
Would someone who sees this be willing to deconstruct the Human Rabble and/or Goblin Cutter, explaining how it fits with some model? I know fitting doesn't have to be perfect, but I'd appreciate just seeing where you think it's following some rules and where it's deviating.
I haven't tried to reverse-engineer minions based on the numbers in the DMG. However, I did do a quick comparison of some minions with non-minions of the same type (angels, goblins, kobolds, zombies for example). As I recall, for the most part, minions' attack and defense values were more-or-less in line with what a regular monster of their level would have.
Also, remember that the guidelines in the DMG are ballpark figures for creating your own monsters, not necessarily guidelines for reverse-engineering the ones in the MM.