flametitan
Explorer
Also, it is worth noting that each blast does not hit at the same time. I think that was clarified in a tweet.
If I recall, it was a subset in a longer conversation as to how Magic Missile and Scorching Ray were affected by the errata.
Effectively, spells like MM says it hits all targets simultaneously, and thus all bolts got the ability mod if you had Empowered Evocation (which functions the same as Elemental Affinity as much as necessary for the conversation). Scorching ray doesn't say that, and therefore was sequential, thus only getting the mod once.
Eldritch Blast, by this reasoning, was a sequential spell. However, the wording for Agonizing Blast is that it applies when you hit, and Eldritch blast is capable of hitting multiple times, thus meaning that Agonizing blast is applied multiple times.
Something that seems to be overlooked a lot with hex is it also forces disadvantage on all checks and saves for one stat of your choice. So if you have other casters or characters who like status effects in the party, you can make their abilities more likely to hit.
Not saves. Only ability checks. So it helps if you have a grappler in the party, or stop your quarry from hiding but otherwise it's a pretty situational secondary ability.
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