Paul Farquhar
Legend
I'm not entirely sure this is correct. Or indeed that a half orc with a greataxe is the best option for champion. The Great Weapon Fighting style is the only style that is multiplied by critical hits, but gives a bigger bonus for 2H sword - a poor choice for a half orc. My calcs estimate 8.75 damage per hit for a 2H with GWF (including crits but not including ability score bonus). This rises to 9.17 for the champion.Yes, that calculation was done.
The other one is the BM who manages to get a riptose strike for every die. So 4 extra attacks (and 4.5 damage per hit on them) per short rest.
We could also balance the half-orc champion for +1.2 damage per hit.
At 4 rounds/combat and 3 combats/rest that is 12 rounds for the champion for 7.6 damage per short rest over subclassless fighter, compared to 18 for the simplest BM.
Now, that doesn't take AC into account - I think most people are aware that as the roll required to hit the target gets higher, the proportion of hits that are crits increases (avoiding this was why 3rd edition had it's fiddly "confirm a critical" roll). Indeed a champion rolling a 19 doesn't just covert a hit into a crit, it can potentially convert a miss into a crit. Although situations where a 19 would be a miss are very infrequent in 5e.
The battlemaster rewards skilled play. That's the point. It's like a wizard. The wizard is awesome if they choose the right spell. But if they Fireball a demon they suck.The riposte-BM gets 4 attacks for 37.1 to 42.6.
I never denied it. My point is, there is no reason why a player who cares about such things would choose to play a champion, so it doesn't matter. Battlemaster = generic fighting person. Champion = generic fighting person. Choose the one that suits you best.Thank you for finally acknowledging that the break-even point is way up there.
"Supossed to be" doesn't make it true. And it quite clearly isn't. For it to be true all classes would have to have get same number of ASIs, which they don't.Feats are optional. The classes are supposed to be balanced in a featless environment.
Increasing a classes primary stat is better than increasing a secondary stat. Fighters increase strength before constitution. Thus ASI (primary) is worth more than ASI (secondary).
Feats are balanced to be equivalent to an ASI (Primary). Once a character has hit the cap in their primary ability - normally after two ASIs, choosing a feat is flat out better. This occurs at level 8 for a fighter but not until level 12 for most other classes.
I feel you haven't met many "Alices". The point is Alice doesn't care. Alice is more interested in court politics.If Alice wants a simple fighter and plays a champion, and Bob wants a tactical fighter and plays a battlemaster, there's nothing stopping Alice from noticing, "Hey, on 90-95% of my attacks, I flat-out deal less damage than Bob."
(Alice might get quite excited if she gets a critical hit though - crits are fun, even when combat is generally a chore to be endured before the next role play encounter).