kigmatzomat said:(snip)
E.g. In my Dragon Lance game, a limited form of slavery is practiced in Solamnia according to my understanding of "ward of the state" and serfdom.
(snip)
Not surprising, Good is a hard road to walk. Take it from someone who knows he isn't and is too ingrained to trod that path. In general people are solidly Neutral, Good or Evil are corner cases and take work. But the more people once gets together the greater opportunity for Evil exists. Past a certain threshold Good people just don't rise to the top, power systems select for the Evil because they are willing to take action to seize that power at the expense of those who would be better suited to wield it. In general anyone in positions of power over large groups is going to be Evil, or at best riding the dark end of Neutral.Edena_of_Neith said:It just seems to be very much harder to create a truly 'good' nation compared to a truly 'bad' nation. I don't know why. It just is.
Edena_of_Neith said:(slightly off-topic)
(regretful look)
Unfortunately, I could never create a Good Nation to equal my Evil Nation (my version of Dambrath.)
It just seems to be very much harder to create a truly 'good' nation compared to a truly 'bad' nation. I don't know why. It just is.
green slime said:My take on it is that there isn't any worldly civilisation or society which can claim to be Lawful Good (perhaps, with the wisdom of the gods, there can be one in the seven heavens, or which ever realm represents LG). It just isn't humanly possible to create such a society, given all the failings and fraility of all the various varieties of humanoids.
The best they can hope for is a LN society that strives for Good.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.