kengar said:I am thinking of trying to get away from the "Magic Market" in the DMG and using items a character keeps for the long term. Items which can grow more powerful as the PC gains levels (ancestral blade, etc.). Does anybody have house rules for these kinds of "signature items" or know where I could look at some sample rules?
See the samurai class in OA, the levelled weapons article in Dragon 289, and the nemuranai chapter in Magic of Rokugan. I've also cooked up some house rules for imbued magic, using these as a starting point:
http://www.zipworld.com.au/~hong/dnd/imbued_magic.htm