Hey Jackson!
Welcome to Haven: City of Violence! Instead of complicating things by using grim-n-gritty, I'm going to instead use the rules ONLY for wound and vitality points and called shots, as well as give increased attack bonuses based on range. To even the playing field for melee attacks, accuracy will improve to +1 for all melee strikes, and +2 if the user has taken the new feat "Melee Accuracy." This stacks with all other bonuses. Point blank (within 30 ft) bonuses for ranged attacks always stand at +1, and improve to +2 if you've taken Point Blank Shot. Other than that, rules will remain the same.
I will post additional information and get the game going as soon as you reply. (Today, I'll refresh the page a couple times). I'll probably be available for two posts a day on average, but will try to fit your schedule. Also, I'd like to give you experience for last adventure.
To start the game and gain your experience, please post your essential stats (AC, FF, T, Abilities, Skills, Class Level) and I'll get back to you immediately with the new rules for vitality/wound points in combat.
(I'll also be using Gang Fight rules sometimes where I'll take characters and give them ONLY wound points so that they'll remain dangerous but have little in the way of hit points. This will make for BIG combat scenarios where you'll be able to take on large amounts of enemies Shenmue-style).
Let's make this really bad-ass. For especially well-written posts that come at crucial times, I'll add small amounts of XP.
For example, I'll post something like
"Blah blah blah blah blah"
RP XP for last post: 50
Combat XP for defeating Bobby Bright: 250
Trap XP for surviving Doomsday Device: 1000
Anyways, I'll stop rambling and we can start when you're ready! Call me if you have questions.
Welcome to Haven: City of Violence! Instead of complicating things by using grim-n-gritty, I'm going to instead use the rules ONLY for wound and vitality points and called shots, as well as give increased attack bonuses based on range. To even the playing field for melee attacks, accuracy will improve to +1 for all melee strikes, and +2 if the user has taken the new feat "Melee Accuracy." This stacks with all other bonuses. Point blank (within 30 ft) bonuses for ranged attacks always stand at +1, and improve to +2 if you've taken Point Blank Shot. Other than that, rules will remain the same.
I will post additional information and get the game going as soon as you reply. (Today, I'll refresh the page a couple times). I'll probably be available for two posts a day on average, but will try to fit your schedule. Also, I'd like to give you experience for last adventure.
To start the game and gain your experience, please post your essential stats (AC, FF, T, Abilities, Skills, Class Level) and I'll get back to you immediately with the new rules for vitality/wound points in combat.
(I'll also be using Gang Fight rules sometimes where I'll take characters and give them ONLY wound points so that they'll remain dangerous but have little in the way of hit points. This will make for BIG combat scenarios where you'll be able to take on large amounts of enemies Shenmue-style).
Let's make this really bad-ass. For especially well-written posts that come at crucial times, I'll add small amounts of XP.
For example, I'll post something like
"Blah blah blah blah blah"
RP XP for last post: 50
Combat XP for defeating Bobby Bright: 250
Trap XP for surviving Doomsday Device: 1000
Anyways, I'll stop rambling and we can start when you're ready! Call me if you have questions.