Right... Against undead, a ranger reallly should consider the Defensive Favored Enemy Bonuses variant from MotW (i.e., instead bonuses to damage, Bluff, and Sense Motive, the ranger gets bonuses to Hide, Move Silently, and a dodge bonus to AC that works like the Dodge feat - i.e., only against one enemy at any given time).Zhure said:.. except the Favored Enemy bonus doesn't do any extra damage to undead.
Fenlock said:if good aligned clerics can wreck havock on undeads with Mass Heal, then it is only fair that evil clerics should have a Mass Harm.
Fenlock said:so where is the Mass Harm spell then?
if good aligned clerics can wreck havock on undeads with Mass Heal, then it is only fair that evil clerics should have a Mass Harm.
(followed by a quickened Harming Circle ofcourse).
Umm... I'd say that usually, when you are healed, you are often at negative hp, actually. Further, heal cures all hp damage (not just "all minus 1d4") and also diseases, blindness, deafness, temporary ability damage and a few other things. But harm inflicts none of those.ConcreteBuddha said:Harm is more powerful than Heal. Generally because you are rarely at 1 to 4 hps when someone else Heals you, whereas oftentimes you are at near maximum when hit with a Harm. (Reach Harms are bad enough.)
*cough*Revise harm and it'll be all good.*cough*Also, Harm damages all creature types except undead, whereas Heal only damages undead specifically.
Darkness said:So your comparison is a bit flawed.*cough*Revise harm and it'll be all good.*cough*(But I'm not going to open that can of worms here.)