LostSoul
Adventurer
The problem I see with fast healing - overnight or close to it - is that it makes it difficult for the actions of the PCs to percolate through the setting. Which means that the players make choices, their PCs take actions, but there's little response to those actions except in the immediate. A slower recovery cycle allows the game world to change in response to the player's decisions/PC's actions, and for the players to see the consequences of their actions on the setting.
This doesn't mean that you can't show or have consequences with fast healing, but I think it's a little trickier - or maybe that your options (of consequences) are limited?
I guess it's a matter of pacing.
This doesn't mean that you can't show or have consequences with fast healing, but I think it's a little trickier - or maybe that your options (of consequences) are limited?
I guess it's a matter of pacing.