Jester David
Hero
Healing surges just seemed like an artificial way of getting PCs to full hitpoints before every encounter. It made martial and magical healing rather samey, so there was virtually no difference between a warlord and a cleric.
That likely made me more anti-martial-healing than anything.
The current Hit Dice healing seems like a nice compromise. It's not as much healing as healing surges and is tied to level, but it does give you some healing even without magic, increasing the workday.
I also enjoy that you can adjust the slider, determining how long it takes to heal. Personally, I'm going to use Hit Dice healing as all overnight healing, so you only regain HD and have to use those to heal, so it takes you a couple days of rest to get back to full.
That likely made me more anti-martial-healing than anything.
The current Hit Dice healing seems like a nice compromise. It's not as much healing as healing surges and is tied to level, but it does give you some healing even without magic, increasing the workday.
I also enjoy that you can adjust the slider, determining how long it takes to heal. Personally, I'm going to use Hit Dice healing as all overnight healing, so you only regain HD and have to use those to heal, so it takes you a couple days of rest to get back to full.