Healing Surges innate Blessed band aids

hong said:
Well, he did say shirtless.

Thus why a hooked one would work, it can hook onto flesh, but only the surface layer so it doesn't so serious bodily harm, but it will hurt a LOT having your flesh being tugged, thus allowing the goblin to be able to drag you.
 

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qstor said:
I really have to see this in action in 4e Modern...wow I took 3 M16 rounds...but I'm ok now! Come on....


Mike

Ugh... D20 modern is marketed as an action-movie rpg styled d20 game. Have you ever seen an action movie? Go watch die-hard. Guy takes bullets, heals himself with like a piece of his torn off shirt, and still kills everyone...Ie. he uses his torn off shirt as a healing surge!
 

xnrdcorex said:
Ugh... D20 modern is marketed as an action-movie rpg styled d20 game. Have you ever seen an action movie? Go watch die-hard. Guy takes bullets, heals himself with like a piece of his torn off shirt, and still kills everyone...Ie. he uses his torn off shirt as a healing surge!
See, this would not have worked if he was shirtless.
 

If hit points don't represent physical well being, then why are they lost due to damage (swords, fireballs, falling, etc)? The idea of hit points representing things like morale, luck and other weird things fails completely when you really stop to think about it. If my hit points are morale, then why do I not lose them when I get rejected by a girl, get turned down for a job, lose a friend, or get cursed with bad luck? All the things I have seen that cause you to lose hit points are forms of injury. Why are "healing surges" not "morale surges" or "luck surges"? It is complete nonsense to say that hit points do not represent physical health when they are lost via injury and gained via healing, and nothing else. If they represent something else, why does that something else never come into play?

As far as heroic last stands and the like, I think this could be much better represented by temporary hit points. Yeah, I can see a hero shrugging off some of his wounds for a while, but only for a while. Those injuries don't just magically go away because you will them to. Even if you pull yourself together long enough to finish the battle, you're still going to have to deal with those injuries later. And yes, I'm aware that hit points have been an abstraction from the beginning. I'm just saying why I have never liked it that way. And rather than make hit points based on injury, as they could have done, they have instead made it even worse, IMO.
 

Lizard said:
At what level do I get "Destroy helicopter with car"?
Have you taken "exotic weapon: car"? Because it's both a melee and ranged weapon. Finding the helicopter is your responsibility.
 


Falling Icicle said:
If hit points don't represent physical well being, then why are they lost due to damage (swords, fireballs, falling, etc)? .

That's because it ALSO represents loss due to damage, AS WELL AS luck, fatigue, skill, morale, etc. In fact, it is, and always has been GENERAL ATTRITION. (By which I mean ANYTHING that could be considered "gradually losing the battle" can count as a loss of HP.) The reason you don't lose HP for "Getting turned down for a date" is because no one bothers running that statistically in the game, and no one's bothered to make rules for it, because it's not important. You can role-play it.

But I'm not getting into this again, because it almost got me to quit the board altogether last time.

Fitz
 



Judging from the way healing surges and second winds work, this is how I envision hit points:

So a dude runs up to you and buries an axe in your chest. That really hurts! There's blood spurting everywhere, your ribs are shattered, there's bits of bone wandering off to explore important places... You're having a rough time of things. Now, most people here would die. You, however, look down to a little silver bracelet engraved with the letters 'WWCD?' for 'What Would Conan Do?'

And rather than die, you don't die.
 

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