Healing Surges innate Blessed band aids

mach1.9pants said:
However I really don't like this ability, even after becoming a reformed simulationist! But I never like all of any rules, so I will always expect to house-rule some:)
Naked or not, just say the hero got speared through the shoulder or leg (but c'mon...it's always the shoulder).

The healing surge simply involves gritting your teeth and maybe tearing up a shirt for a bandage. Limping is optional. By the time the next scene starts, the bleeding stops and the limp is forgotten.
 
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Goreg Skullcrusher said:
...useable once per day, doing 1d8 + attribute damage and causing a minor movement effect?
I think it might have been an encounter ability, actually, since McClane also used a car on the villian's girl. Man, that ninja woman had a ton of hit points. Guess her Second Wind came in handy after getting rammed with the car and pinned against the wall with it. :eek:
 

Wormwood said:
Naked or not, just say the hero got speared through the shoulder or leg (but c'mon...it's always the shoulder).

Maybe in 4e, but when I used the kuo-toa harpooner in my 3x game, it was the leg. (3x had about a half page of rules for that critter's special power...of course, as it turns out, spearing the half-dragon barbarian was about the stupidest thing you could do, as she didn't exactly WANT to get away...)
 


Professor Phobos said:
Don't think having full hit points is the same as being healthy. Just remember: John McClane. Watch Die Hard until you understand the Tao of John McClane.

Except that John McClane was, at the end of the day, a total wreck. PCs on the other hand aren't. They just need to sleep for 6 hours and are fully restored again.
 

Derren said:
Except that John McClane was, at the end of the day, a total wreck. PCs on the other hand aren't. They just need to sleep for 6 hours and are fully restored again.

John McClane was a total wreck at the end of the adventure, which is when everyone goes home. What he does in the privacy of his home is nobody's business.
 

Derren said:
Except that John McClane was, at the end of the day, a total wreck. PCs on the other hand aren't. They just need to sleep for 6 hours and are fully restored again.

He was out of healing surges. The next day, he was fine. :) We just didn't see that part.
 

ainatan said:
He will be perfectly OK in 5 minutes ruleswise.
As DM would you really tell the player that his wound just disappears after 5 minutes of resting? That makes no sense. Of course the wound is still there. In those five minutes the character caught some breath, tended to his wound, put some straps around it, burnt it with a hot coal to stop the bleeding, etc.
In the next combat the wound is still there, it will be bleeding a little, the character will feel the pain, but the wound is not mechanically relevant to the game anymore, it's now just "roleplaying".
You could think "hey, but if the wound is still there, what if the character is hit again exactly on the same spot or with same gravity?" or "Shouldn't the wound somehow affect the charcater general health?" Well, somehow it still does. The character did spend some Healing Surges to heal that terrible wound. If he receives another one he maybe won't have enough HS now and it could be his last wound...

D&D characters can take more punishment than others, otherwise they wouldn't survive enough to become heroes and there would be no game right? If there was a game where common people like us could actually go into dungeons to kill monster and get out of there alive, richer and fighting even better, this game would seriously hurt my "simulationist" feelings.


Seems like a fine explaination to me. Well done.
 


Knightlord said:
Seems like a fine explaination to me. Well done.

When the PCs have only one adventure a week or less then it works.
But when they adventure for days without rest (except the 6 hours "heal it all rest" this doesn't work anymore.
 

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