Healing Surges innate Blessed band aids

hong said:
No sign of a condition track in 4E, if you mean SAGA-style. Looks like it's 3E-style separate conditions.
Ah, I haven't kept up to date on everything so far. I assumed something like the Saga condition track was going to be in 4D&D.

I was thinking healing surges to restore hit points would be perfectly reasonable if the character still has to suffer the effects of his wounded status on the condition track.
 

log in or register to remove this ad


Hit Points have ALWAYS been more like "Fatigue Points" than actual wounds. 4E is just extending that concept to make it a little more concrete. They probably would be called fatigue points or something in 4E if they designers didn't know that there would be a huge uproar about that one.

As far as 3 M16 rounds to the chest (as mentioned, the theory is that you manage to avoid them). . . but really. . . who COULDN'T shrug off those dinky little 556 rounds? LOL!!
 

Knightlord said:
I don't wish to be rude or anything, but Derren, this is Fantasy, not Reality. If you want delve this deep into it, then consider: after one adventure, your character would probably never adventure again. Why? Because adventuring HURTS.
Don't forget that after one adventure, you're probably filthy, stinking rich. It'd be dumb to keep going, really. But heroes keep going despite pain and despite riches.

Ranmyaku said:
You, however, look down to a little silver bracelet engraved with the letters 'WWCD?' for 'What Would Conan Do?'

And rather than die, you don't die.
I want a shiny WWCD bracelet. Or maybe a t-shirt—"Conan is my homie!" Or maybe I prefer WWFD—What Would Faramir Do? Anyway, sigged. And thanks for all the lamentations.
 

HP Dreadnought said:
Hit Points have ALWAYS been more like "Fatigue Points" than actual wounds.
This is even truthier when you think way back to D&D wargame roots, where Hit Points measured a unit's ability to keep fighting. A loss of HP could reflect a simple failure of morale rather than getting all blown up.
 

This brings back to mind Top Secret S/I and the Nuke Rule...

Characters had from 1 to ten damage boxes in each area so Joe Generic could have 5-6 damage boxes say...

Now Evil Terrorist Fred bombs the city with a nuke, which acording to the rules did something like 3d100 Damage. So 3 rolls of 1 1 and 2 would leave Joe Generic feeling a little worse for wear but still alive, along with almost everyone else in the area.
Did this make me stop playing Top Secret S/I? No, it just made it so that I realized that this could have been represented by the explosive going off and not the actual fissionable material....

Healing Surges are an example of a person, say a cop, getting beat up by a thug, but still having enough stamina and reserves to take the thug down, hold him there and handcuff him, even when the cop has a broken nose, three cracked ribs and a dislocated shoulder.
 

Knightlord said:
I don't wish to be rude or anything, but Derren, this is Fantasy, not Reality. If you want delve this deep into it, then consider: after one adventure, your character would probably never adventure again. Why? Because adventuring HURTS. Alot. Pretty much as you just pointed out. And for those who do want to continue down this dangerous path, they would have to wait months or even years to recover from some of their injuries. Simply put, yeah, that's realistic, but not really fun. D&D is about having fun and being a hero. Not about watching a character sit in bed for months at a time while they slowly heal, which is realistic in our world. But, then again, D&D is not our world. It's a world of wonder and the impossible.

I understand your want for realism, and honestly, I believe D&D delivers an acceptable amount of such. But translating everything in our world into the world of D&D would just make the game slow, painful to play, boring, and not very inspiring. Indeed, why play D&D at all then? Why not just go outside and do what we do everyday with our everyday limitations?

The truth of this is evident. My character right now has in the realm of 20k gold liquid assets, and he is not retiring? In the real world his loved ones would be having him committed and declaring themselves the caretakers of that. But he still adventures. Why, you say? He is a HERO not a commoner.
 


Gloombunny said:
HERO 5e: Every character regains their Recovery in both Stun and Endurance after every few actions, and can spend an action recovering to do it extra times as often as they want.

Granted, that only heals Stun damage and not Body damage... but D&D doesn't have separate resources like that. It's all hit points in D&D.

It's best to think of all the hit points in D&D being analogous to HERO's Stun points. You don't take significant "Body damage" until you're killed.

I could, grudgingly, accept this logic.

Except for all the Cure X Wounds spells, and Heal, and others, that seem to cure my stun.

One or the other have got to give.

Either damage is wounds, and cured by Cure X Wounds, or damage is stun, and cured by Cure X Stun.

But not one of each.

It's hard to suspend disbelief and get immersed in the cinematics, when clerics keep casting spells that defy that immersion.
 

Derren said:
Which doesn't mean that everythin can or even must be completely unrealistic.

Which is why I said there is an acceptable amount of realism in D&D. I don't understand where you're getting the idea that everthing is unrealistic. And with a game that has wizards and elves running about, I fail to see how it is possible to retain a vast amount of what we would define as "realistic". People in our world do not fling fireballs out of their hands and their is only one species on the planet, ie humans. And people in D&D do indeed do things that we would consider normal and realistic: They eat, they sleep, they fight, they breathe air, they fall in love, they deal in politics, they attempt to survive, most do not break the laws of physics, and most certainly do not rise and claim the title of "hero". But again, being heavy in the fantasy department, D&D does not conform to many of our norms, as it shouldn't due to the previous examples. Realism is there, it's simply not highlighted because the fantasy part is more fun and relevant.

As for 3E realism vs 4E realism: They are pretty much the same. Everyone pretty much does the same thing, just in a different way. Fighters still pull off astounding manuevers (like Great Cleave and Whirlwind Attack in 3E) in 4E and Wizards still hurl fireballs at their foes just like they did in 3E.
 

Pets & Sidekicks

Remove ads

Top