Healing Surges innate Blessed band aids

Derren said:
When the PCs have only one adventure a week or less then it works.
But when they adventure for days without rest (except the 6 hours "heal it all rest" this doesn't work anymore.

Of course it works. You just have to stop thinking too hard about fantasy.
 

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Derren said:
When the PCs have only one adventure a week or less then it works.
But when they adventure for days without rest (except the 6 hours "heal it all rest" this doesn't work anymore.
But then - how often DO PCs adventure for more than a week without having at least one day of rest? Even if the rest is "just" waiting for arrival on a ship, wagon, whatever. Also factor in that during the 6 hours of rest and travelling downtime the party is tended by the party's healer in some sort of way, so they heal better than normal.

Cheers, LT.
 

Derren said:
But when they adventure for days without rest (except the 6 hours "heal it all rest" this doesn't work anymore.
If you occasionally take 6 hour rests, then you are not adventuring for days without rest.
 


Derren said:
When the PCs have only one adventure a week or less then it works.
But when they adventure for days without rest (except the 6 hours "heal it all rest" this doesn't work anymore.

I don't wish to be rude or anything, but Derren, this is Fantasy, not Reality. If you want delve this deep into it, then consider: after one adventure, your character would probably never adventure again. Why? Because adventuring HURTS. Alot. Pretty much as you just pointed out. And for those who do want to continue down this dangerous path, they would have to wait months or even years to recover from some of their injuries. Simply put, yeah, that's realistic, but not really fun. D&D is about having fun and being a hero. Not about watching a character sit in bed for months at a time while they slowly heal, which is realistic in our world. But, then again, D&D is not our world. It's a world of wonder and the impossible.

I understand your want for realism, and honestly, I believe D&D delivers an acceptable amount of such. But translating everything in our world into the world of D&D would just make the game slow, painful to play, boring, and not very inspiring. Indeed, why play D&D at all then? Why not just go outside and do what we do everyday with our everyday limitations?
 


qstor said:
I really have to see this in action in 4e Modern...wow I took 3 M16 rounds...but I'm ok now! Come on....

Apparently they got the idea of healing surges from playing Call of Duty 4. Got shot? Just wait a few seconds and you're all better again. :\
 



Gentlegamer said:
How do healing surges interplay with the condition/damage track (that's still in 4D&D, right)?
No sign of a condition track in 4E, if you mean SAGA-style. Looks like it's 3E-style separate conditions.
 

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