Healing

HeinorNY

First Post
Just Another User said:
They didn't fix the "15 minutes day" they just made days of six hours.
Are you sure?
Mouseferatu gave us a hint in another thread that you can't regain your daily powers more than once per day.
 

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HeinorNY

First Post
Minkster said:
One thing to think about if you are out of Healing surges and go to 0 HP then you are dead nothing no one can do to heal you.
Welcome aboard.

The paladin can use lay on hands.
You can drink a potion.
And also we only saw 1st level powers, I'm pretty sure high level clerics will have healing powers that don't neet healing surges.
 

Lonely Tylenol

First Post
KidSnide said:
I agree with Dr. Awkward's reading of the rule. My concern is a little different. If a cleric can produce a "superior" healing surge (1/4 of your hp PLUS 1d6+Wis), then you can heal more hp/surge in battle than you can during a short rest.

Of course, this is only an issue if healing surges are in short supply. But, if the party is constrained by their allocation of healing surges, then it would make sense for them to have the party cleric to use his healing word over-and-over again (taking as may short rests they need). A character at 40% hp would probably be at 100% if he receives two healing words during the short rest, vs. 90% if he used two healing surges unaided.

It's not clear that this is a problem. (Do we really care that healing if more efficient if the PCs have a cleric and take extra time to use his abilities?) But it is a little weird.
I don't see this as a problem. If you have a healer, your party has an easier time healing. It's a feature, not a bug.
 

Minkster

First Post
ainatan said:
Welcome aboard.

The paladin can use lay on hands.
You can drink a potion.
And also we only saw 1st level powers, I'm pretty sure high level clerics will have healing powers that don't neet healing surges.

Lay on Hands let you use a healing surge so no surges no healing. I bet that the potions and such will do the same thing. It really looks like there are no spells per se just powers atleast that is what i am seeing so far.
 

Lonely Tylenol

First Post
Just Another User said:
He was also wearing what was probably the best armor in all of the middle earth.

DM: Okay, the cave troll pokes with the spear, and *roll roll* gets a critical hit. You take 24 damage.
Frodo's player: Ouch! I'm down below 0.
DM: Okay, start making your stabilization checks.

...a round or two later...

Frodo's player: Three times a charm... *roll roll* Sweet! I got a 20. I restore 7 HP.
DM: Good for you. What seemed to the others to be a critical wound was actually just a stunning blow that your mithril armour caught.
Gimli's player: Mithril? When did he pick that loot up? Man, I don't have any good gear at all, and the rogue here has mithril armour?
Legolas's player: Quit whining.

Sounds easy enough to me.
 


Jeff Wilder

First Post
(From the Camping thread, which has Darwined out.)

I've got no problem explaining hit points as an abstraction, and I understand what several folks are suggesting. I also understand why they've done what they've done from a gamist perspective.

But given that, how does the game represent grievous injuries? I doubt it uses Con damage, as the designers have dissed ability damage pretty hard.

So how do you end up with a character that, barring magic, really does need days or a week or two weeks to recuperate? Does the game just not handle it? (We don't really know yet, obviously. But I bet a lot of people would be reassured to know it's been considered and handled, even if not how.)

In the absence of such a mechanic (and were I planning to play 4E), I'd create a house rule based on critical hits and hits causing unconsciousness. Maybe something as simple as "any damage that is caused by a critical hit, or that renders a PC unconscious, only heals at the rate of X points per three days, where X is the HP/level gained by the class."
 

thalmin

Retired game store owner
I see references to healing surges healing 1/4 a character's hit points, but the rogue's surges (from the Ampersand Sneak Attack article) only heal (6 + CON Bonus). Did I miss something?
 


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