FickleGM
Explorer
I really like this. Now, instead of taking a day, blowing through cleric spells and taking another eight hours to rest, we can get back to the adventure a bit faster. Since hitpoints are abstract, this change doesn't hurt my suspension of disbelief much at all. Heck, if I want lasting wounds, I'll tack on a critical hit system (maybe the Critical Hit Deck) or something that will allow for non-hitpoint conditions that must be healed separately. For the groups that don't want that level of detail, we go with the core rules.
Thumbs up from me.
Thumbs up from me.