Thanee said:If you do it your way... adding Maximize to burning hands to get to 4th level, then add Heighten to raise the effective level to 4th without changing the spell level, neglects the fact, that metamagic feats (including their costs) are cumulative. "Changes to its (the spell's) level are cumulative." Heighten, applied to burning hands, to raise the effective level to 4th also raises the spell level to 4th. "A heightened spell has a higher spell level than normal... The heightened spell is as difficult to prepare and cast as a spell of its effective level." Those +3 spell levels are omitted in your way of thinking. This is not possible, since the rule I quoted absolutely clearly states, that the changes to the spell's level are cumulative and thus are added together, resulting in 7th level with Maximize applied as well (before or after Heighten makes no difference).
rushlight said:Anyway, the Sage's answer is official, I suppose. But it still isn't really satisfying. For some reason, I can't see a Maximized Burning Hands Heightened to 6th level as the equal to Meteor Swarm. A spell with a base save of 16 which does 20 points of damage just shouldn't be a 9th level spell.
rushlight said:For some reason, I can't see a Maximized Burning Hands Heightened to 6th level as the equal to Meteor Swarm. A spell with a base save of 16 which does 20 points of damage just shouldn't be a 9th level spell.
In the interest of entertainment, does anyone find a balance issue with allowing Heighten to stack with another metamagic feat? Anyone really think that my above example would be way too powerful if you allowed a Maximized Burning Hands Heightened to 6th level to stay in a 6th level slot, rather than a 9th level slot?
Thanee said:Your burning hands example is a very extreme example of using metamagic in a very suboptimal way, really. There are plenty possibilities to make good use of them even using the official rules.![]()
rushlight said:Alright, I suppose I stumbled on an interesting question...
Anyway, the Sage's answer is official, I suppose. But it still isn't really satisfying. For some reason, I can't see a Maximized Burning Hands Heightened to 6th level as the equal to Meteor Swarm. A spell with a base save of 16 which does 20 points of damage just shouldn't be a 9th level spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.