rushlight said:
Alright, I suppose I stumbled on an interesting question...
Anyway, the Sage's answer is official, I suppose. But it still isn't really satisfying. For some reason, I can't see a Maximized Burning Hands Heightened to 6th level as the equal to Meteor Swarm. A spell with a base save of 16 which does 20 points of damage just shouldn't be a 9th level spell.
You are right, it does not. But I think the flaw is that burning hands is not that great a spell in the first place. Also, IMHO, maximize is really not that great a feat, it costs too much. And finally, the more levels (slots) you metamagic a spell the more marginally ineffective the metamagic becomes. I think it is the law of diminishing returns on increasing the slot level of a spell.
Heighten is great to increase saves. Maximize is great to guarantee spell results. The two just do not work well together. Empower and Maximize work better together. A heightened charm person is always a good spell against a fighter (by a same level wiz/sor). A maxed fireball is always a good spell against a bunch of mooks.
So, for comparison's sake, here's what a 6th level spell slot can "buy" you.
An empowered maximized burning hands would take up a 6th level slot and do 20+(5d4/2) damage or on average 32.5 save for half.
An empowered maximized shocking grasp would take up a 6th level slot and do 30 + (5d6/2) or on average 47.5 no save but you must hit.
Freezing sphere is a 6th level spell and it would damage (in a 10 foot radius) all creatures for d6/level, assuming level 12 wiz/sor casting you get 42 damage, save for half, no roll to hit.
An empowered maximized cure light wounds would take a 6th level slot and would cure 8+5 + (d8+5)/2 or 17.25 on average.
An empowered maximized Produce Flame (by a 12th level druid) would allow him to throw flames 12 times for (on average) 6+5 + (d6+5)/2 or 15.25 damage each time for a grand total of 183. Of couse this would be as 12 different attacks.
Or, an empowered maximized Produce Flame (by a 12th level druid) would allow him to attack in melee for 12 minutes or 120 rounds of attacks at 2 attacks per round or for 240 attacks and once again an attack would do on average 15.25 or a grand total of 3660 (if all attack hit). Of course this means that he forgoes all other melee attacks.