Karl Green
First Post
Acid_crash said:Karl,
would the character idea I mentioned on the first page work for this game, or should I come up with something else?
AC
The priest with a magical staff? Totally fine with me. As for the Quirk Weakness, for it to warrent the full 10 point it would have to be something that you come off to most people so bad that you would get a minus to your Bluff and Diplomacy or something (like Disturbing or something)
Drakknyte32 said:The obvious flaw was not meant to apply to the attacks but rather to Protection. Protection, as a permanent power, is automatically considered subtle. Red Knight, who is covered in heavy plate armor, is obviously hard to hurt. Hence the obvious flaw.
The flaw was also taken to account for the rust in his armor which squeeks every time he moves. That pretty much makes it impossible for him to sneak up on or surprise an opponent.
OK I can see it then, that is fine with me...
So I get another 4 points from my quirks. Anyone got any good ideas on what to spend them on? Or should I just save them up for now.
And does anyone have any ideas about what kind of skills an old, rusty, enchanted suit of armor would have? I paid for 10 skill ranks but I can't decide what to spend them on.
hehe well lets see, Know, Ancient Languages, etc.