Hellboy/B.P.R.D. game [OCC]

Acid_crash said:
Karl,

would the character idea I mentioned on the first page work for this game, or should I come up with something else?

AC

The priest with a magical staff? Totally fine with me. As for the Quirk Weakness, for it to warrent the full 10 point it would have to be something that you come off to most people so bad that you would get a minus to your Bluff and Diplomacy or something (like Disturbing or something)


Drakknyte32 said:
The obvious flaw was not meant to apply to the attacks but rather to Protection. Protection, as a permanent power, is automatically considered subtle. Red Knight, who is covered in heavy plate armor, is obviously hard to hurt. Hence the obvious flaw.

The flaw was also taken to account for the rust in his armor which squeeks every time he moves. That pretty much makes it impossible for him to sneak up on or surprise an opponent.

OK I can see it then, that is fine with me...

So I get another 4 points from my quirks. Anyone got any good ideas on what to spend them on? Or should I just save them up for now.

And does anyone have any ideas about what kind of skills an old, rusty, enchanted suit of armor would have? I paid for 10 skill ranks but I can't decide what to spend them on.

hehe well lets see, Know, Ancient Languages, etc.
 

log in or register to remove this ad

Sollir Furryfoot said:
Powers: (24 points)
Amulet of ? [Protection +6] (Flaws: Device; 1 pp; Total 6 points)
Gadgets +6 (1 pp; Total: 6 points)
Silver Tongue [Super-Charisma +6] (2 pp; Total: 12 points)

I found some VERY cool names in my GURPS Cabal last night. I was thinking you might want to use something like...


The 'Ring of Daath' (Daath is the "worm that gnaws" at the base of the tree of life). It should totally look like a snake that is eating it own tail ;)
or 'Amulet of Scholomance' (meaning 'black school' or devil sponsered schools)
or maybe of Mars, Jupiter, etc. some anicent god
The Gadgets might include charms, fetishes, pentigrams, etc.

As to why you are now working for the B.P.R.D. maybe you are trying to win back your soul and they say that they will help (they have a lot of resources and mystical knowledge) but while you are here you have to work as a field agent, etc.
 
Last edited:

Oh I wanted to say that I also have Crooks if someone wanted to maybe use a Feat or Weakness from that book. Again I want to watch the Weaknesses but looking them over they seem ok. The feats are all good, as are the options for Powers
 

OK hope to see some more basic character write up here... when everyone has some basic planned out I will create the Rogue Gallery one. Any question etc. can be asked over here.

MAYBE if everyone is done soon we can start the game on Monday?

---

Some ideas for what we will do in the game are...

Put your characters name and or codename in the title of the post. This helps not only me but other players to remember who you are.

Character will roll all dice for their characters (and sidekicks if they got them; I would prefer no minions though :)).

Use “Quotes” for when your character speaks or is saying something.
*Asterisks* for actions, and put the roll result, plus your skill/attack, etc. bonus and total for your result (*Martin looks around, Spot 5 +10 =15*). If you want to spend a Hero Point in any case just put that in there also (*Martin shots the big Nazi by the door, rolls a 1, spending a Hero point to re-roll I roll…*). This goes for Saves also. Remember that you can spend a Hero Point after you roll BUT before you know the result if you succeed or not. Remember it all about the trust ;)
If you are attacking, please include the DC and type of attack that the target needs to make (*Martin shots the big Nazi by the door, rolls a 12 +8 ranged attack bonus =20 DEF, if it hits, the Nazi takes +5L {with 1 level of Penetration} damage*).
Thoughts should be Italics. If you want to use different colors that’s fine, just so long as I can see them.

At times I will use [ spoiler ] posts for certain characters about certain information. I will tell the person who can read them, and he or she can react to that information.

In combat situation, at the top or the bottom of the post put how many Hero Points you have left and how many hits you have taken (Lethal and Stun) and any other conditions that you are under (Dazed, Fatigued, Drained, etc).

Any OCC questions, etc. please put something like [OCC –question, can Martin get a clear shot at the Lizard looking guy?]

Also I like the idea of Hero Points being used for Dramatic Editing so I want to “expand” on Inspiration. For example, your characters come to a crypt, with a skeleton lying in the middle of the room and four doors leading out. One character, with a mystical bend, might spend a Hero Point and ask if the skeleton on floor might tell them the way. Even if I had not really planned on this, this happens a lot in Hellboy, and so I would allow it to happen. Most of this is going to be minor, but it gives the characters a bit of input into the story that has nothing to do with them directly.
 
Last edited:

Karl Green said:
Character will roll all dice for their characters (and sidekicks if they got them; I would prefer no minions though :)).

I won't take any, but I will have a sidekick. My concpet is refining now. Here a bit of what I have in mind:

An historian who have been studying chinese history, traditions and legends. He has found a book on the ancient art of elemental magic. He has studied and mastered magic on the five element (chinese elements are air, earth, fire, water and wood). Wanting to become stronger, he found a ritual that allow him to bind to his soul spirits of the five elements. But the rituals has gone wrong in many way and he finished to have emprisoned into him five spirit. He have no control over them, and they can gain control over him. He searched for a way to banish them and get peace. He found a ritual to bind a wood spirit to a plant, so he used it on the spirit into him. That time it was successfull, well, almost. The spirit of wood was bound to the plant, but because of the previous bound, two side effect happen. First, a mental link has remained and second, he lost all his powers link to the nature element. The wood spirit, found of his new body, has become a good friend.

For the sorcery power, I have simplified it a bit. He has Sorcery with the Rote flaw and 9 spells, all related to the four elements (Air, Fire, Earth, Water). Each spirit have 5 spells, but these spells can only be cast if the spirit is controlling the body (stunt with a flaw: Spirit Power). The spirits have access to all the basic powers, but not to other spirits powers.

And has you can guess, is an intelligent and animated plant. I thought to use a bonsai for the vessel, but it is generally between 1 and 2 feet tall, which mean it would need to have Shrink at level 6 minimum, but have a maximum power level of 5. So can the sidekick have the shrink power at rank 6?
 
Last edited:


Well,

I finsihed building Ace, but he was way over. If its alright, I'm going to post him and request advice from the esteemed members of the B.P.R.D.

Keia
 

Submitted for your approval (suggestions needed)

Ace
(Sgt. Michael Camden)
PL 6

Age: Unknown
Gender: male
Height: 5’11”
Weight: 185 lbs
Eyes: Green
Hair: Black
Skin: Tanned

Attributes: [Cost 14 pts.]
STR: 12 +1
DEX: 20 +5
CON: 12 +1
INT: 10 +0
WIS: 10 +0
CHA: 10 +0

Defense: 25 [10 + 5 Dex + 4 Super Dex + 6 Purchased ] [cost 12 pts.]
Initiative: +9 [+5 Dex +4 Super Dex]
BAB: +6 [cost 18 pts.]
Melee: +7
Ranged: +11
Speed: 30’ [30 Base]

Damage: +9 [Evasion]
Fort: +2 [+2 Con]
Reflex: +9 [+5 Dex+4 Super Dex]
Will: +0 [+0 Wis]

Hero Points: 3

Flaw: Cannot fight on Holy Ground [-5 points], Quirk – Duty to Teammates and BPRD [-2 points]

Attacks:


Superpowers:
Super Senses: 6 Ranks, [Source: Training, Cost 12 pts.]
Super Dex: 4 Ranks, Flaw: Linked Super Senses Stunt: none [Source: Training, Cost 12 pts.]

Devices:
Weapon: 6 Ranks (Ranged, Lethal), Stunt: Multifire, AutoFire, Snare Cost 9 points

FEATS: All-Out Attack, Attack Focus, Dodge, Evasion, Point Blank Shot, Rapid Shot, Precise Shot, Multi-Shot, [Cost 18 pts.]

Skills: [Cost 3 pts.]

Acrobatics +10 [1 rank]
Drive +10 [1 rank]
Listen +6 [0 ranks +6 Super Sense]
Open Lock +10 [1 rank]
Pilot +10 [1 rank]
Search +6 [0 ranks +6 Super Sense]
Sleight of Hand +10 [1 rank]
Spot +7 [1 rank +6 Super Sense]


Final Cost: 14 points (Abilities), 12 points (Defense), 18 points (Offense), 24 points (Powers), 9 points (Devices) 16 points (Feats), 3 points (Skills) –7 (Flaws)= 90 points

Character Idea: ..

Personality: ..

Appearance: ..
 
Last edited:


I'd drop con 2 points, drop defense 1 point (netting 2 pp), take down offense by 1 (netting 3 pp), and taking 1 point of Super Dex away (netting 4 pp).

Alternatively, Ace is just a sharpshooter and Super Dex doesn't add to your attack bonus, although it is decent. Consider taking away Super Dex and getting Luck +3 (15 pp) (Maybe flaw: only works on stuff that's modified by Dexterity like ranged attack rolls and skills), Amazing Save: Reflex +6 (6 pp) and investing 2 points into Talented (Spot & Listen), and 1 point into your skill ranks for them (consider taking away a point of defense and 2 points of Con to boost them some more). You might also want a higher Wisdom score. The description of his powers also might warrant 1 or more points into Combat Awareness (? is that what its called where you keep some points of dodge to your AC even when flat footed?)
 

Remove ads

Top