Hellboy/B.P.R.D. game [OCC]

Acid_crash said:
Just so I know for sure, we do the die rolling for our characters?

:) Yes you will make all Skill and Attack rolls, Damage and other Saving throw rolls, etc. If you want to spend a Hero Point to re-roll you just post it in your message.

You have to spend a Hero Point before you know what the Target number is anyway. So if you attack some Nazi or monster and would hit a Defense 16, but you think it is harder to hit you can spend it then, etc. You can't after I tell you where or not you hit. etc.

Just record on your post how many HP you have left. I will keep track also, but this is mostly for everyone to see ;)
 

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Keia said:
Final Cost: 16 points (Abilities), 12 points (Defense), 18 points (Offense), 30 points (Powers), 22 points (Feats), 3 points (Skills) –0 (Flaws)= 101 points...

Looks cool, let me see...while you do not need a weakness you might take a low-point Quirk or (as I was suggesting above). Something like Code of Honor (for 1 or 2 pp) and/or Sense of Duty to Friends/Comrades-in-arms (for 1 or 2 pp). Then I would suggest that you lower your DEF by a point or two. Even a 25 is going to be darn hard to hit in this game (plus you have Dodge)! Then it gets lots harder to cut :) I would say... ah not sure... maybe I would drop Ambed and Two-Wpn. Then shave one point from somewhere else and add Throwning Mastery so that your daggers would do some damage... REAL damage...
 

KG,

I'm thinking about a vunerability to Holy attacks or a susceptibility to holy ground.

Actually what I'm thinking of is the neutral ground territory that Holy ground is, something like the Highlander.

Thanks for all of the advice, so far I've dropped Super Dex 2 points and Con by 2 points. Down to 93!!

Keia
 

posting my character idea here since I have no idea if there even will be a place. But this one is spooking inside my head and maybe writing down stats will hold it out.
Don't know much about the B.R.P.D so I'm improvising a bit here. But hearing about Nazis every second sentence I just couldn't resist fleshing this old running joke of my tabeltop round into a real character.

The heavy steel door opened slowly, squeaking in protest. Two men stepped in and it shut after them. From the inside they could here heavy bolts being set in place. It did indeed sound like a final closing and younger man looked around nervously. The old guard held a calming hand on his shoulder.
"Don't worry boy, she's tame, didn't have an incident in a dozen years."
The younger man just shrugged and looked around. Instead of the cell he would have expected behind the door with was a stone cave and a pretty big one at that. He could see tunnels spreading from this main cave in five directions just at first glance.
"If she is to be of any use to us we don't need her tame. Your reports said this is still a dangerous prisoner."
He takes another look around.
"And why is this place so huge?"
The old guard just shrugs again.
"You just worry 'cause your suit looks out of place here. You desk people are all the same. What did ye think? We've been holding her fer longer then you lived and animals need place to run. She's more happy and we don't loose people then she's not agitated."
Brushing some falling dust from his brand new leather jacket the young man steps into the nearest tunnel just to show he is not affraid.
"Comfort for prisoners is not our priority. How dangerous can someone be after so many years in here? I'm sure this is a waste of..."
He stops in midsentece then his foot gets stuck in the remains of some animal. In the darkness it is not easy to make out but it looks suspiciously like a deer.
"She didn't kill that did she?"
Again the old guard just has a shrug for him.
"Sure did. We throw in some wild beasts her so she can knock herself out killing them. Needs that every few month or goes into a real frenzy. Not nice to see that."
With an effort the younger man pulls his foot out of the remains.
"You feed her with living animals Mr Taggert?"
"Sure we do, she hunts it down so fast you can't even see it sometimes. Some guys have used this to get rid of unwanted pets that way too. Don't ye give me that look, she wants it that way. Doesn't even touch dead food. Sometimes eats some salad and vegetables though, I guess that's the human part."
"You sound very comfortable considering that she killed three guardsmen in her time here."
"Told you it's different now. Caged animals and stuff. Plus you just have to show some respect then everything is fine. Lia!!!"
The younger man nearly drops his briefcase and Mr Taggerts shout. It is followed by a moment of uncomfortable silence. The old guard relaxes and leans on the cave wall while his companions eyes dart around nervously, trying to make out more in the gloom. At first he doesn't see a thing but then a figure emerges from the darkness. It is about the height is his waist and strolls along on four legs. Before he can get a better look the form changes. The sound of breaking bones rings through the place and fur draws back as the creature changes form. It sure must be painfull but it never looses stride, now coming forward on just two legs. Then it finally steps into the light it is women in her early thirties. Her face looks quite young but her long grey and silver hair make her appear somehwat older. She is wearing simple grey pants and shirt and walks barefoot on the cold stone. The most remarkeble thing is the fresh blood running down her chin and her soft smile reveals some more on her teeth. Her voice despite being friendly allways sounds like a soft growl lies behind it.
"Guten Tag meine Herren. Mr Taggert, I have just eaten but if that is for me it is much appreciated. I would have prefered a women though, you know my tastes."
The young man grows pale there he stands while the guard just laughs.
"Is that a way to treat your first visitor Lia? This is Mr Granson and he insisted to speak to you personaly."
Her smile grows broader at that.
"Now how could it be more interesting than the chance to finally hunt some real prey."
To his credit the young man catches himself fast and speaks with more authority than any of the other two would have expected from him.
"Ms Schneider I will not tolerate any more of your threats. I come with a propasal but that is much too good for the likes of you but if you continue to act like this I will just leave and let you rot in this cave. How long have you been here? Alomost fifty years I have been told. I am your only chance to avoid doing it all over again. How long can you expect to live? Another hundred years perhaps? I don't think you want to spend a whole century as a prisoner. And all this..."
He waves around the cave
"Is just generosity from us. We could pack you in a cell with about two meters in each direction for the rest of your life. Or just execute you like the rest of those Nazi criminals caught back then. Have I made myself clear?"
She growls and long canine fangs slide out, spreading her mouth slighty open but she even takes a step backwards before she sits down crosslegged on the floor.
"I'm listening."
"Very well. The B.P.R.D. is offering you a very generous deal. We are in need of new field agents and your skills make you a very suited candidate. Also fifty years in soliary confinement could very well be considered enough punishment. At least my superiors think so. I do not so be warned for in the end it will be my decision if you ever see daylight again. If you are willing to work for us we will pardon your crimes in WW2 and you could finally get out of this place."
She just glares at him from the ground.
"You miserable misfits want me to be your hunting dog."
Now it is his turn to smile.
"Now didn't you do that job before?"
Again she just stares at him but in the end she shrugs and her shoulders sink down in resignation.
"You win drecksack."


-Lia Schneider

age: 112
height: 1.84m
weight: 69kg
hair color: silvery grey
eyes color: yellow

-Abilities:
Str 18 (+4)
Dex 18 (+4)
Con 18 (+4)
Int 10 (+0)
Wis 10 (+0)
Cha 12 (+1/2)

Cost: 26pp

-Skills:
Acrobatics 1
Balance 1
Bluff 1
Climb 1
Demolitions 1
Escape Artist 1
Gather Information 1
Handle Animal 1
Hide 1
Intimidate 1
Jump 1
Language (English, German)1
Listen 1
Medicine 1
Move Silently 1
Open Lock 1
Read Lips 1
Ride 1
Search 1
Sense Motive 1
Spot 1
Survival 1
Swim 1

(note: Lia has amassed a wide range of skills in her long life but most have suffered a lot from the lack of practice during her impronment.)

Cost: 11

-Feats:
Attractive
Heroic Surge
Track

(note: originally she should also have Instand Stand, Move by Attack and Lightning Reflexes but she got older and out of practice so having to stand up with a groan sometimes really fits.)

Cost: 6

-Super-Feats:
Darkvision
Immunity: Aging (Lia does age but it is inceredibly slow)
Scent
Ultra-Hearing
Identity Change (Lia can trasnform into a grey wolf at will)

Cost: 10

-Combat:
Base Attack 4
Base Defense 4

Cost: 17

-Super Powers:
-Base Power: Lycantrope (these are powers usable in both forms since Lia can cause her fangs and claws to grow even from her human body).
Man Power: Natural Weapon (cost 2) Level 4
Extra: Regeneration (cost 1) Level 4
Extra: Super Senses (cost 1) Level 4
Extra: Combat Sense (cost 1) Level 4
Extra: Super Charisma (cost 1) Level 4

total cost: 24

-Base Power: Wolf Form
Main Power: Leaping, Flaw: only as wolf(Cost 1) Level 2
Extra: Bouncing (Cost 1) Level 2
Extra: Running (Cost 1) Level 2

total cost: 6

-Flaw: Vulnerable to Silver

Background: Lia is Werewolf, born in the late 19th century in germany. The curse has given her remarkeble regenrative powers and her agin has slowed down to a fraction because of them. At first only a creature that hunted down villagers like in the dark ages Lia later got more interested in human society then the Nazis took over power. She was found by one of their occult projects and used in the war as an assasin and obeservation object. She also destroyed man other occult creatures sent against her own project. In the end she was defeated and caught then the secret station of the occult project was raided by American agents. At a loss what to do with the creature but thinking her too valueable to just destroy she was then improsined.
(note: that's a really rough draft, I have no idea about the Hellboy background, only remember something vague about Nazi magic and such.)
 
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Radiant said:
-Super Powers:
Combat Sense Level 2 -cost 2
Leaping (Extra: Bouncing, Flaw: only in wolf form) Level 2 -cost 2
Natural Weapon Level 6 -cost: 12
Regeneration Level 3 -cost 6
Running (Flaw: only in wolf form) Level 2 -cost 2
Super Charisma Level 1 -cost: 2
Super Senses Level 1 -cost: 2

Cost: 28

-Flaw: Vulnerable to Silver

Background: Lia is Werewolf, born in the late 19th century in germany. The curse has given her remarkeble regenrative powers and her agin has slowed down to a fraction because of them. At first only a creature that hunted down villagers like in the dark ages Lia later got more interested in human society then the Nazis took over power. She was found by one of their occult projects and used in the war as an assasin and obeservation object. She also destroyed man other occult creatures sent against her own project. In the end she was defeated and caught then the secret station of the occult project was raided by American agents. At a loss what to do with the creature but thinking her too valueable to just destroy she was then improsined.
(note: that's a really rough draft, I have no idea about the Hellboy background, only remember something vague about Nazi magic and such.)

Oh now this is VERY cool... I am sure there will be room :) YES the Nazi were big into the occult and Hellboy was brought to the earth as a failed rutial by the 'Ragna Rok' team (one of Himmler's Special Groups, another delt with vampires, another group was SS werewolves, etc.). The B.P.R.D. was formed in the 50's with Hellboy as the first "freak". Recently they have been adding more, so lots of reasons for your character to be there.

I would suggest just one little thing with your powers and that would be to link them together (buy one at full and a few of the others that go together as extras) only to get a couple of extra points. It is just the min-maxer in me I guess :) You don't have to do this with all of your powers but Leaping/Running, etc might save you a couple of points
 

Sorry it took so long, I had to reacquaint myself with the MnM rules, as it's been a while since I've played. But here he is.

Kongming

Initiative: +6 (+2 Dex, +4 Improved Initiative)
Defense: +7 (+5 base, +2 Dex)
Speed: 30 feet
Attack: +4 (+2 base, +2 Dex) ranged
Hero Points: 3

Saves
Damage +1
Fortitude +1
Reflex +2
Willpower +6

Abilities
Strength 10
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 16
Charisma 10

Skills: Computers (Int) +10, Concentration (Wis) +10, Science (mathematics) +16, Search (Int) +6, Sense Motive (Wis) +6, Spot (Wis) +7
Feats: Dodge, Evasion, Improved Initiative, Iron Will, Photographic Memory
Powers: Combat Sense +6 [Source: Chemical, Cost: 1], ESP +5 [Source: Chemical, Cost: 2], Precognition +1 [Source: Chemical, Cost: 3], Super-Skill +5 [Mathematics, Source: Chemical, Cost: 1], Super-Wisdom +1 [Source: Chemical, Cost: 3]
Equipment: Light Pistol (+3L damage)
Languages: English, Russian

Gennadi Tsurkeyev was working at a Moscow university as a professor of mathematics when he was approached by the Soviet military. The generals asked him to consult with them on occasion as an analyst. A few years later, the same generals deemed Tsurkeyev a prime candidate for the MENTAT trials. MENTAT was an experimental serum that would enhance brain power. Over time, the MENTAT drugs found a resounding success in Tsurkeyev: his perceptions of time were radically slowed, to the extent that he could analyze and think through every possible outcome of a given situation and anticipate the unforseen. In addition, the analytical mind of the mathematician became overly developed. After the fall of the Soviet juggernaut in the early 90s, Tsurkeyev fled to the United States.

Gennadi Tsurkeyev is a slight and unimpressive man, standing only 5'5" in height. He has dark hair and a thin beard, and is of Chinese descent on his mother's side.
 

Radiant said:
-Super Powers:
Combat Sense Level 2 -cost 2
Leaping (Extra: Bouncing, Flaw: only in wolf form) Level 2 -cost 2
Natural Weapon Level 6 -cost: 12
Regeneration Level 3 -cost 6
Running (Flaw: only in wolf form) Level 2 -cost 2
Super Charisma Level 1 -cost: 2
Super Senses Level 1 -cost: 2

Cost: 28

I was thinking about it on my way home, and an idea for this would be "build your own power" - Werewolf (Lupine Phys)

Base Power +1pp/level (level 6)
Combat Sense +1pp/level (level 2)
Natural Weapon +1pp/level (level 6)
Super-Cha +1pp/level (level 1)
Super-Senses +1pp/level (level 1)
...Running and Leaping as you had them...(+6pp)

Total cost = 22 (saving 6 pp to move up some of the other powers)

Just some thoughts :) You should build it the way you want to...
 

Andrew D. Gable said:
Sorry it took so long, I had to reacquaint myself with the MnM rules, as it's been a while since I've played. But here he is.

Kongming

Alright looks really cool... I like :)

Its all coming together now
 

After looking some documentation on the Chinese elements, I found it too hard to make something with it, so I came back to my first idea, the Zodiac... and so I drop the familiar.

----------------------

Codename: Zodiac
Name: Paul Decker
Age: 32 years old
Height: 5'9''
Weight: 157 lbs.

ATTRIBUTES [COST: 14]
Str: 10
Dex: 10
Con: 14
Int: 12
Wis: 16
Cha: 12

SAVES
Dam: +2
Fort: +3
Refl: +1
Will: +7

ATTACK [COST: 6]
BAB: 2
Melee: +2
Range: +2
Mental: +5

DEFENCE [COST: 6]
BDB: 3
Defence: 13
Flat-Footed: 13
Mental: 16

SKILLS [COST: 12]
Concentration: 5/2
Language: -/2
Knowldege [History]: 6/5
Knowldege [Occult]: 7/6
Knowldege [Ritual]: 9/6
Search: 4/3

LANGUAGE
English, Greek, Ancient Greek

FEATS [COST: 8]
Amphibious
f: Scorpio only
Durability
f: Capricorn only
Immunity[Fire]
f: Leo only
Indomitable Will
f: Libra only
Detect Magic
Heroic Surge


POWERS [COST: 54]
Amazing Save[Fort]: 1 [Source: Training]
Amazing Save[Refl]: 1 [Source: Training]
Amazing Save[Will]: 4 [Source: Training]

Sorcery 4 [Source: Mystic]
f: Rote
s: See list below. All spells, except Decker's ones, have the flaw: Limited - Usable only by spirit

SPELL LIST:
Paul Decker:
- Elemental Control [Air]
- Elemental Control [Earth]
- Elemental Control [Water]
- Energy Blast [Fire]
- Incorporeal [Vulnerability: Mystic Powers]
- Force Field
- Flight
- Invisibility
- ESP

Libra:
- Telepathy
- Possession
- Mind Blast
- Illusion
- Mind Control

Leo:
- Stun
- Energy Field [Fire]
- Slow
- Immunity [Cold, Electricity, Light, Kinetic]
- Obscure

Capricorn
- Healing
- Shape Matter
- Animation
- Shapeshift
- Telekinesis

Scorpio
- Comprehend
- Teleportation
- Dimensional Travel
- Drain [Powers]
- Neutralize

WEAKNESS [COST: -10]
Transformation [Multiple Personnality]
A spirit generally try to take control of Paul when something really not please him. While a spirit is under control of Paul, the master can overide any action decalre by the player... make fun!

BACKGROUND
Paul Decker is born in a small family in the state of Vermont. During his young years, his father was telling him many stories. The favorites of Paul was the myth of the old Greece. His fascination for this old civilisation has never died, and when he entered the university, it was in history. After he got his first diplomae, he took a trip to the Greece, so he can study on place the history of this old civilisation, so he can see the ruins. Afer staying over a month in Athen, he get tired of that touristic travel, so he pack his backpack and left for an island where some ruin have been found lately.

His search of the room led him into a room that look like an observatory at first sight. A map of the night sky was drawn on the walls. The twelves Zodiac constellations were drawn at the base of the walls. He stayed there for a whole week, studying the observatory. In his saerch, he falled on a book. Surprisingly, even with the high humidity of the place, the book was in good condition. He took it back to the USA were he start to study it. The book were talking of an old form of magic. Curious in nature he started to practice some of the incantation of the book. To his surprise, it was working. As the same time he was doing his doctorat, he study the book and became a full elementalist, having mastered the four elements.

At the end of the book, there was a Ritual written. The ritual was made to bound the spirit of one of the zodiac to the caster, so he could gain his powers. Seeking to learn more about his power and the source of it, he has gone back to the island. After studying the observatory, and with the help of his new powers, he found that eleven of the twelves constellation of the zodiac had a faint aura of magic. The only one missing was the Gemini. The room was more than an observatory, it was a ritual room. So he decide to take the risk and he prepared the ritual. One morining, when all the preparation was done, he start the rituals, that had to go up to the rise of the moon, which mean almost midnight. Stenuous, but was worth the price. When the night fall, when the rituals was active and nearly complete, someone show up.

"Hey body, you shouldn't play with thigs that you don't know"

The big creature, looking like a deamon, take a gun and shoot on him, disrupting the ritual. At that moment, many spirits appears, but a man behind the deamon start to talk, and one by one, the spirit were bound back to there constellation. Before he had the time to banish them all, the four last enter the body of Paul. Paul were lying there, lying in his blood.

"Good move, big boy. After having two wierdos with Castor and Pollux powers, now we risk to have four spirits in the nature. Take him into the ship, I'll try to mend what you have done."

It is at that moment he faint.

During two month, he was isolated in a cell. He heards voice at first. Then he found that the voice were coming from his mind. They were four and were telling many incomprhensive thing. He tried to esacpe, but without succes. The voice became worst, and finally, his voice start to take control of his body. It became more and more frenquent. It was like if five person were inhabiting the same body. After the two month, the man enter the place.

"Don't try anything. Anyway, you are powerless presently. What you have done was stupid boy. These spirits may be dangerous. If we kill you, we may release them into nature, so we keep you in jail to keep them in jail. But we will help you with that. We may even try to have a ddeal with them too, but not now, that will be another day. For now, we will teach you how to control them a little bit."

During the last fives years, Paul have been teaching how to control as much as he can the four spirits, but it is far from being perfect. And the BPRD have made a deal with the four spirits. They will help the BPRD, and they will not be banish back to were they were imprisonned. They accept, but the BPRD is still watching them, as they all seems to have an hidden agenda...

PERSONNALITY / LOOKS
Note: These are guideline to start with them, hoping to devellop more their personnality in game.

Paul Decker:
Paul Decker is caucasian and have green eyes and black hairs.

Leo:
Agressive, Vindictive, Rebel
Leo's skin is reddish and the hairs are orange.

Libra:
Loyal, Control Freak, Manipulative
Libra's skin and hairs are white

Capricorn:
Caretaker, Naive, Overprotective
Capricorn's skin is dark brown, just as his eyes.

Scorpio
Mysterious, Silent, Independent
Scorpio's skin is bluish and his eyes are deep blue
 
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Okay, here's the ideal character I want to make...unfortunately, I'm a little over on the points...1 to be exact.

Real Name: Xavier
Hero Name/Code name: Prophet or Street Prophet
Age: 29 years old
Height: 5'11''
Weight: 175 lbs.

ATTRIBUTES [COST: 20 ]
Str: 14
Dex: 10
Con: 18
Int: 12
Wis: 12
Cha: 14

SAVES
Dam: +9 (+4 CON, +5 Amazing save)
Fort: +9 (+4 CON, +5 Amazing save)
Refl: +0
Will: +8 (+1 WIS, +5 Amazing save, +2 Iron Will)

ATTACK [COST: 6]
BAB: +2
Melee: +4
Range: +2
Mental: +3

DEFENCE [COST: 10]
BDB: +5
Defence: 15
Flat-Footed: 15
Mental: 16

SKILLS 1:2 [COST: 6]
Profession: Priest 2 (+3)
Knowledge: Religion 4 (+5)
Knowledge: Arcane 2 (+3)
Spot: 2 (+3)
Sense Motive: 2 (+9)
+7 to any charisma skill excluding sense motive.

LANGUAGE
English, Spanish, German

FEATS [COST: 14]
Iron Will
Indomitable Will
Attractive (+3 bluff/diplomacy)
Durability (Super)
True Sight (Super)
See Invisible (Super)
Detect: Evil (Super) *if this isn't possible, then I will need help*

POWERS [COST: 35]
Holy Staff
--Strike: rank 5 damage enhancement [flaw: device], 5pp
extra: holy strike - rank 5 enhancement to hit with staff, 5pp
--Holy Blast (energy blast): rank 5 damage [flaw: device], 5 pp
total cost Holy Staff - 15pp

Holy Aura
--Super-Charisma: rank 5, 5pp
--Amazing Save: Will rank 5, 5pp
extra: Damage rank 5 (5 pp), Fortitude rank 5 (5 pp)
total cost Holy Aura - 20 pp

Reasons for character:

This character I am envisioning that he has been blessed by what he believes to be God. After being blessed he has been given the mission to seek out and destroy evil, especially pure evil (such as the Nazi's hint hint :D ). That's why I picked Detect evil as the feat, but if that doesn't work, then I will go with something else. That's also why I picked the feats I did.

As for the powers, the staff is a magically enhanced weapon that allows him to use it as a means of his mission to strike down evil. It has been blessed with the power of a holy blast, which is a blazing white beam of pure energy designed to knock out his opponents (the blast does stun damage only), and if he needs to he then can use the staff as a lethal weapon. The staff also is magically enhanced to help him increase his chances of using it in combat, blessed by God to do his will.

The Holy Aura power isn't complete. The Aura increases his ability to communicate with others, and also bestows his mind and body with the ability to withstand punishment in the face of evil. Hence the Amazing saves and Super Charisma. The only thing missing, which is something I don't have the points for, is the Healing power. If I had 15 points, I would add in a Healing power so I could heal innocents (and injured teammates) when needed, and also use it against the undead if need be.

Because he is an avenger, and believes it to be his mission in life to do this, what kind of quirks/weaknesses could this guy have? Maybe he has to pray every morning or else lose his powers for a day, or if he kills an innocent he loses his powers for a week, or something like that. If I can get a combination to equal 15 points, then I will want to add on the Healing power as it will fit within the concept of the character.

Oh, and if I messed up on any additions in the powers or whatever, let me know.
 

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