Hellboy/B.P.R.D. game [OCC]

Karl Green said:
Oh now this is VERY cool... I am sure there will be room :) YES the Nazi were big into the occult and Hellboy was brought to the earth as a failed rutial by the 'Ragna Rok' team (one of Himmler's Special Groups, another delt with vampires, another group was SS werewolves, etc.). The B.P.R.D. was formed in the 50's with Hellboy as the first "freak". Recently they have been adding more, so lots of reasons for your character to be there.

I would suggest just one little thing with your powers and that would be to link them together (buy one at full and a few of the others that go together as extras) only to get a couple of extra points. It is just the min-maxer in me I guess :) You don't have to do this with all of your powers but Leaping/Running, etc might save you a couple of points

:) great.
Do you have the name of that werewolf project. Want to write down a bit more about that. If Hellboy was allready around back then it could have been the B.R.P.D who destroyed Lia's project.

I'm trying to build her werewolf powers as one combination with extras, will get slightly confusing cause of the many different levels though. Maybe I can get them closer together:

-Base Power: Lycantrope (these are powers usable in both forms since Lia can cause her fangs and claws to grow even from her human body).
Man Power: Natural Weapon (cost 2) Level 4
Extra: Regeneration (cost 1) Level 4
Extra: Super Senses (cost 1) Level 4
Extra: Combat Sense (cost 1) Level 4
Extra: Super Charisma (cost 1) Level 4

total cost: 24

-Base Power: Wolf Form
Main Power: Leaping, Flaw: only as wolf(Cost 1) Level 2
Extra: Bouncing (Cost 1) Level 2
Extra: Running (Cost 1) Level 2

total cost: 6

the total cost of this set is 2 points higher than before but she gets a lot more for it too. Stinks a bit of minmaxing for me but it looks okay since a lot of the extra points went into the "fluff" powers. I guess I'll drop the improved initiative feat to come up with the two extra points. Again she probably lost that edge in prison.
Was thinking about pushing the wolf form powers in the main package too but I think just pushing all the powers you want as extras into one set is not exactly in the spirit of the rules.

edit: if this is allright I'll update the background a bit and write some more about personality appearance and the character concept.
 
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Well, it seems from the replies that this game's pretty full up. However, I'd just like to say that if you feel like taking on more players or an opening turns up, I'd be interested in joining. I've got some ideas, but obviously, there isn't much point posting them at the moment. :)
 

A_C You can take the energy blast on your staff as a power stunt instead of an extra. Netting you 3 extra points.

Alright I posted Red Knight's skills. I had extra skill points so I put them in my extra pool.

We are allowed to buy off disabilities aren't we? Right now I'm planning on using my first level of points to buy off Disabled and raise my Dexterity.
 
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Radiant said:
edit: if this is allright I'll update the background a bit and write some more about personality appearance and the character concept.

No problem... I will have to dig up the project name that dealt with werewolves. And a little min-maxing is never bad :)
 

Synchronicity said:
Well, it seems from the replies that this game's pretty full up. However, I'd just like to say that if you feel like taking on more players or an opening turns up, I'd be interested in joining. I've got some ideas, but obviously, there isn't much point posting them at the moment. :)

Yea pretty full right now... if there is an opening, then I will post opening again. Thanks for your interest
 

Andrew D. Gable said:
Saves
Damage +1
Fortitude +1
Reflex +2
Willpower +6

Abilities
Strength 10
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 16
Charisma 10

Feats: Dodge, Evasion, Improved Initiative, Iron Will, Photographic Memory

Not to be a bit min-maxer BUT I had a thought... now if you took Toughness instead of Evasion, your Damage save would be +3, better then your Reflex save is right now. Just a thought... otherwise he looks great!!!
 

Velmont said:
After looking some documentation on the Chinese elements, I found it too hard to make something with it, so I came back to my first idea, the Zodiac... and so I drop the familiar.

Sorry about the other charactered, sounded interesting... But I do like this one also. All I would ask, it can you explain to me a bit more about how one of the other personalities would take over?
 

Karl Green said:
No problem... I will have to dig up the project name that dealt with werewolves. And a little min-maxing is never bad :)

eidted her post to include the new powers. Looks a lot better with the more orderly numbers.
I will see if I have time for more background stuff tomorow evening. With some luck that might even happen...
 

Acid_crash said:
Okay, here's the ideal character I want to make...unfortunately, I'm a little over on the points...1 to be exact.
---
Because he is an avenger, and believes it to be his mission in life to do this, what kind of quirks/weaknesses could this guy have? Maybe he has to pray every morning or else lose his powers for a day, or if he kills an innocent he loses his powers for a week, or something like that. If I can get a combination to equal 15 points, then I will want to add on the Healing power as it will fit within the concept of the character.

Oh, and if I messed up on any additions in the powers or whatever, let me know.

Looks good so far, but yea if you put the EB under the staff as a Stunt you would save 3 points, and as you can't shot a blast and attack with hand-to-hand in the same round anyway...

Also you don't have to purchase a power at the full rank, even 1 rank of Healing can help :)
 
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Karl Green said:
Sorry about the other charactered, sounded interesting... But I do like this one also. All I would ask, it can you explain to me a bit more about how one of the other personalities would take over?

How I see it, it is the 4 spirit have their own agenda. They help the BPRD and Paul because it garantee them not to be banish for another century or more. But each time sometimes, it is too much for them. Some example would be:

Leo like the hard way and he is vindictive. If a diplomatic attempt take too much time, or just attempting to have a peacefull resolution against someone who he hold a grudge against, he may try to take control and start the hostility.

Libra may try to take control when someone Paul is about to break a law or an order.

Capricorn may want to take control to help someone in need, even if it would slow the mission or it is an enemy who need ot saved from some death.

For Scorpio... he is pretty mysterious that I don't have a good idea yet of why he would take control...

Create some hidden agenda if you want, play with them...
 

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