Hellboy/B.P.R.D. game [OCC]

Acid_crash said:
that's okay, we'll figure out a way to get by the language barrier. Lia can kick the information out of their butts. :D

the nazi werewolf feels discriminated because you think she is capable of such senseless violence...

:heh:

edit: oh my they are not really producing pink underwear in their super secret lab do they? After fifty years of prison that would just be what is needed to make her shoot herself in the head just to escape this mad world...
 
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Radiant said:
edit: oh my they are not really producing pink underwear in their super secret lab do they? After fifty years of prison that would just be what is needed to make her shoot herself in the head just to escape this mad world...

Evil master plan to TAKE OVER THE WORLD through filly stuff ;)
 

I am going to make Terror/Fear checks something like Super Charisma/Intimidating Presence Power. Basically you get a Will check, with a DC based on the 'level' of terror or fear, if you make the roll you are fine, if you fail the roll you are -2 penalty to all attack rolls, saves, and skill checks for a number of rounds equal to the 'level' of terror/fear, plus one for every point you miss the roll by. If you fail by more then 10, or get a natural 1, you will either flee or "freeze” in terror (DEX will be an affective 1)

Generally though, for BPRD agents and folks use to dealing with the supernatural, the DC is somewhat lower then most normal folk (so if most folk need a 20, BPRD characters might need a 15, etc)…
 



Keia, just as an FYI, I am going by M&M rules on Hero points; you can spend them any time you want, but it has to be before the GM announces the success or failure of your roll...[look at Hero Points on pg. 105, under 'Re-rell a die roll']

and just as another note, while this is surprising and shocking, it is NOT that out of the realm of most of your characters experiences (just as a note ;))
 

Okay, then just ignore the hero point at this time. I'm certain I'll need them later (it's still early). Nevertheless, gulp!!

Keia
 

Karl Green, I have some vagues memory of you saying that you want to use the optional damage rolls but I'm not sure if that was right or not.
 

The optional damage roles that I am going to use are as follows...

Option: Massive Damage (MnM page 128)

Damage saves reduced by Protection are still required down to -5 (i.e. You have 6 points of Protection, get hit with a +5 weapon, you still need to make a damage save DC of 14. Get hit with a +2 weapon, you require a DC save of 11)

Healing is a bit slower also (that is all updated on the very first post of this string)
 


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