Hellboy/B.P.R.D. game [OCC]

I just want a confirmation for the Ritual skill. I didn't remember that by raising the DC by 5, you halves the time. Is that right? I looked the thread but didn't find the reference.
 

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Originally posted by Karl Green:
• Slow Casting time (double the time required) lower the DC by 2
• Fast Casting time (half the time required) increase the DC by 5
• Sacred Space (temples, medicine lodge, holy ground, etc) specific to the ritual performed but generally lower or increase the DC by 1-5
• Material Components (occults symbols of power, magic circles, sacrificial offerings) specific to the ritual performed but generally lower or increase (some Rituals require them to be cast) the DC by 1-3
• Additional Casters generally lower the DC by 1 or 2

It's on page 5 (at least in my viewing format)
 

Yep all correct... many of these MIGHT have an affect here... If you want, both of you could make a Ritual roll and that might give you a better idea of what the DC is going to be for this spell... you might be able to do it faster if you want to take the chance :)
 

D'oh, I forgot to mention this here but I'm going to be gone starting tomorrow morning and lasting til late friday night so I'll need you to NPC Andy's actions til then. He'll help Paul with the ritual, or, if he gets interrupted but Paul continues (assuming that's the case, as Andy's just a helper), he'll use his gun on the evil kitties.

Thanks!
 

Bumpy and some notes!

OK everyone gains 2XP for their characters. You can spend them or bank them.

I am thinking of posting some 'post-mission briefings' when you return to homebase.

On some side note... over all I like the way the game went but it got bogged down in the combat... any suggestion about? I don't want to bore people with long periods of waiting for just one turn BUT combat is pretty important in Hellboy... I mean you investigate what is causing the problems and then you hit it a bunch of times :)

What are others thoughts? Was it ok? This is the first PBP that I have completed (although I am running one other game right now and playing in a couple more) Feedback encouraged
 
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The game has been pretty good so far.

For combat.
One thing I've considered but never actually tried is having a time limit (eg 1 day) for a character to post their actions for a round. If they don't post in that time you NPC the character for that round. If a player thinks they might miss a day they could give general instructions as to how their character would act for the next few rounds (eg Red Knight will keep pounding on the zombies, Christopher will try to stay out of the way).
 

I liked the game overall so far, I think everyone had their own limelights to shine and the plot was interesting. I agree with Drakknyte about perhaps imposing a limit on PCs' actions during battle, of 1 or 2 days depending on how lenient you want to be. PCs can post an auto-pilot for their char, including a footnote on how low they'd roll for like, a damage save before they'd use a HP.

On a more positive beat, everyone should give themselves a pat on the back because this is one of the *very* few PBP games that has actually finished an entire adventure.

I'll be out starting tomorrow and continuing til tuesday to New York for a wedding-I may or may not have internet connection, so I don't mind if you start the issue soon if I just join up a little bit later.

Hmmm...pondering if Andy wants to erase a certain werewolf's memory of him in action before the next issue starts (or at the beginning of the next issue) via ritual*whistles* For safety purposes, y'know? :)
 

Sollir just reminded me in another thread about the game, and I am sooooo sorry for just leaving the way I did.

My messaging stopped for a while because I got really bogged down with school and finals, to the point where I had to stop my local game I was in. If I upset anybody I didn't intend to, so I hope there's no hard feelings.

I feel like a real dumb.... right now, and once again i apologize for dropping off and ending up forgetting about it.
 

yeah finished adventures are a rare sight indeed.
This was pretty much fun. About the combats, the thing that slowed me down the most was the fact that I made my own rolls. I can post a few times a day but rarely with a book or even dice around. I would propose an autopilot rule in case there is no answer within a day.
Everyone could post some "most likely" actions and condition then to spend hero points to their characters in the Rogue's gallery or something.
 

Karl,

I am enjoying the game so far, thanks for doing your part. As gamemaster, you did a good job of keeping the pacing in the adventure - which is difficult at times.

As for the dice rolling, I didn't have too much of a problem with it. I either used an online roller or Excel to Randomly generate the rolls. Neither was as good as dice rolling when I was home - but they both worked in a pinch.

As for the epilogue, Michael would like to recover the stern-mech if possible, dragging it behind the jeep if necessary. Certainly the boys in R&D would be interested in it.

I look forward to episode II in the future!

Keia
 

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