LotusBlossom
First Post
Just a quick note before I get to the crux of my point:
- I think the 1/2 level thing in 4E is mechanically sound, almost like a floating level that keeps everything synchronised as the party goes up levels. In terms of flavour though, I see a big disconnect. My niminy-piminy wizard who has never physically struck out at anything in his entire life gets a few levels and suddenly becomes a better fighter than the 1st level "hero" fighter, and better at avoiding blows (from this half class bonus to everything). This mechanic in fact was exactly the one I was thinking of when I said, "streamline for elegance, not to bash complexity into vague simplicity". In short, I think there are better (but slightly more complex) ways of dealing with this.
I like the +1/2 per level as well. Maybe we can limit the level bonuses to a set of core class/profession skills only. All the other secondary skills only carry the +5 bonus (or whatever) unless the PC 'buys' additional bonuses through feats or whatnot.
For the moment, the thing I see of benefit is standardizing DCs to a common scale - like the DCs on page 31 of the 3.5 DMG (and in fact, this seems to support the numbers of my exercise above). The weird thing is, 3.5 supplements seemed to get away from this standardizing - and I don't think it was ever made standard across all manner of DCs.
I don't have the 3.5 rule set, but standardizing the DCs sounds like a good goal.
I think it would be interesting to link the score and modifier in to the standardized DC system. For example if you had a dexterity score of 15 [a high dexterity], would this make it interesting to say that raw dex checks of DC 15 or less, you can automatically succeed? What does this say about a DC of 15? Does it fit in better with the DC scale above than the take 10/modifier option of a DC of 12 [10 plus +2 dex modifier]?
I suppose one of the funny things for me is something like the Strength check to break down a door (and a DC of 15). Our strong dwarf (STR 15) compared to our weak wizard (STR 8). The Dwarf has a 40% chance of knocking the door down. Our wizard has a 25% chance. This is just out of whack. It seems that if you used the scores as an auto success for an equivalent or lower DC, then this would fall into line. The question becomes, how would the Dwarf attempt to achieve a door with a DC of 20?
The example above does seem out of whack. If we can crack this nut, it might be the base for a very good system. We might need a different scale to get it to work properly (d100 or Xd6 with X being one's strength bonus), but a d20 would be preferable, since it's used for everything else.
I think one problem may be that the average person has 10 STR, yet an average mundane task is DC 1. DC 20 is considered something very hard for the average person, but easy for a Master (+20). However, a STR of 15 in regular DnD using the bell curve is very strong, with 18 being Master class. Maybe the PC stats could be adjusted so that the average person has a STR 0, and the stat value is the bonus. Thus a DC 15 door would be easy for a STR 15 character (d20+15) but hard for the average STR 0 character (d20+0). A STR 20 character would truly be a master class strongman.
Not sure if I like this, but it does seem to fix the DC problem.
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