Hello all,
I'm a new player with an experienced DM and 2-3 other experiencedplayers. I've enjoyed my experience so far in two weeks of gaming.
In my first week of playing, I had a first level dwarven fighter pre-generatedby the GM so that I could gain some experience and see how the gameworked. I had a blast and bought the three core books, and am now in the campaign. I missed the second week but played in thethird week, with the DM letting me sub out my own character for the Dwarf (Ieven made a letter from a third party to logically substitute in my new character).
The otherplayers on my team have been a Dwarven Paladin and a woodsy human (elf trained)Cleric of Selune. In the week I wasn’tthere the team had a PC bard. In the twoweeks I’ve played, the DM had one or two NPC’s to help us out in the story, sothat the team is about 4 strong when everyone is there. We’re all LG or CG players.
I made a HighElf female fighter with a super cool back story and outlook (at least in myopinion), with distinguishing characteristics going forward. What I’d like to know is if my concept isplayable going forward. In the firstweek, my Dwarf had enough experience to get to level 2, so my DM let me startwith enough experience points with the Elf to start at level 2. After last week, I just hit enough to reachlevel 3 and the Paladin and Cleric are in the middle to upper experience pointsof level 3.
High ElfFighter (Noble)
Strength 16
Dexterity 20
Constitution 14
Intelligence 14
Wisdom 11
Charisma 8
(80 points tostart with, same as my pregenerated Dwarf fighter. I wanted the Elf to be smarter than most somore in intelligence, less in constitution)
Duelist
Blade Ward Cantrip
Proficiencies: Acrobatics, Athletics, History, Perception. Also Intimidation (with Advantage) andPersuasion (with Disadvantage) with DM’s approval, as the Elf has a hideous self-inflictednon-healing facial scar that is part of her back story.
I’m fightingmostly with Rapier, Shield and Breastplate. I know the studded leather is better mathematically, but she is a nobleand would want to be armored in her family’s crest and breastplate, so I’lltake the hit to AC.
The characterconcept is that she will normally be using rapier and shield, but eventuallywill pick up the Great Weapon feat (-5/+10) at 6th level and whenangry will fight with a two handed sword. She will not use the two handed sword except when angry, and then willonly go -5/+10, never regular attacks.
I told the DM I’mmaking her a Battle Master, as she is supposed to be a more thinking fighter,with her maneuvers more personalized and less team orientated due to herindividualistic style. I asked the DM ifshe could do acrobatic moves like summersaults and the like, as I tried to giveher high strength and dexterity and athletics/acrobatics for this specific concept. Picture Yoda fighting in the prequals. He said that would be fine with thebreastplate (not the other medium armors), with a DC check of 15 for a standardsummersault when my pack and bow have been dropped, which seems in the conceptfor me.
My question iswhether this concept running forward should at least not be horrible to play(both for me and my team).
Manuevers (3rd): Feinting Attack, Parry, Precise Attack (dueto my character being more of a “me first” type). I haven’t chosen these yet. The other option is Riposte, but I thoughtthese seemed to work well together.
First Feat at 4thLevel: Mobile – I picture her darting inand out of combat, getting good position, including things like trying to chokevillains from the rear (grappling) when I get to fifth level. Also I’ll be screaming insults at themonsters to come and get me by darting in and out of combat. I’m not taking those annoyance maneuvers, butthe screaming and insults are more for role playing.
Second Feat at6th Level: The -5/+10 GreatWeapon feat when she gets angry, as I won’t be using the great weapon when in “normal”or controlled mode.
At 8th Level, perhaps Defensive Duelist, Lucky or Resilient (Wisdom) if I'm seeing a lot of mages, but maybe at 12th level.
Thoughts? I’m more sure of myself in the characterconcept (all sorts of weird and cool role playing elements planned out), but wantto check on the character performance, individually and for the team.
I'm a new player with an experienced DM and 2-3 other experiencedplayers. I've enjoyed my experience so far in two weeks of gaming.
In my first week of playing, I had a first level dwarven fighter pre-generatedby the GM so that I could gain some experience and see how the gameworked. I had a blast and bought the three core books, and am now in the campaign. I missed the second week but played in thethird week, with the DM letting me sub out my own character for the Dwarf (Ieven made a letter from a third party to logically substitute in my new character).
The otherplayers on my team have been a Dwarven Paladin and a woodsy human (elf trained)Cleric of Selune. In the week I wasn’tthere the team had a PC bard. In the twoweeks I’ve played, the DM had one or two NPC’s to help us out in the story, sothat the team is about 4 strong when everyone is there. We’re all LG or CG players.
I made a HighElf female fighter with a super cool back story and outlook (at least in myopinion), with distinguishing characteristics going forward. What I’d like to know is if my concept isplayable going forward. In the firstweek, my Dwarf had enough experience to get to level 2, so my DM let me startwith enough experience points with the Elf to start at level 2. After last week, I just hit enough to reachlevel 3 and the Paladin and Cleric are in the middle to upper experience pointsof level 3.
High ElfFighter (Noble)
Strength 16
Dexterity 20
Constitution 14
Intelligence 14
Wisdom 11
Charisma 8
(80 points tostart with, same as my pregenerated Dwarf fighter. I wanted the Elf to be smarter than most somore in intelligence, less in constitution)
Duelist
Blade Ward Cantrip
Proficiencies: Acrobatics, Athletics, History, Perception. Also Intimidation (with Advantage) andPersuasion (with Disadvantage) with DM’s approval, as the Elf has a hideous self-inflictednon-healing facial scar that is part of her back story.
I’m fightingmostly with Rapier, Shield and Breastplate. I know the studded leather is better mathematically, but she is a nobleand would want to be armored in her family’s crest and breastplate, so I’lltake the hit to AC.
The characterconcept is that she will normally be using rapier and shield, but eventuallywill pick up the Great Weapon feat (-5/+10) at 6th level and whenangry will fight with a two handed sword. She will not use the two handed sword except when angry, and then willonly go -5/+10, never regular attacks.
I told the DM I’mmaking her a Battle Master, as she is supposed to be a more thinking fighter,with her maneuvers more personalized and less team orientated due to herindividualistic style. I asked the DM ifshe could do acrobatic moves like summersaults and the like, as I tried to giveher high strength and dexterity and athletics/acrobatics for this specific concept. Picture Yoda fighting in the prequals. He said that would be fine with thebreastplate (not the other medium armors), with a DC check of 15 for a standardsummersault when my pack and bow have been dropped, which seems in the conceptfor me.
My question iswhether this concept running forward should at least not be horrible to play(both for me and my team).
Manuevers (3rd): Feinting Attack, Parry, Precise Attack (dueto my character being more of a “me first” type). I haven’t chosen these yet. The other option is Riposte, but I thoughtthese seemed to work well together.
First Feat at 4thLevel: Mobile – I picture her darting inand out of combat, getting good position, including things like trying to chokevillains from the rear (grappling) when I get to fifth level. Also I’ll be screaming insults at themonsters to come and get me by darting in and out of combat. I’m not taking those annoyance maneuvers, butthe screaming and insults are more for role playing.
Second Feat at6th Level: The -5/+10 GreatWeapon feat when she gets angry, as I won’t be using the great weapon when in “normal”or controlled mode.
At 8th Level, perhaps Defensive Duelist, Lucky or Resilient (Wisdom) if I'm seeing a lot of mages, but maybe at 12th level.
Thoughts? I’m more sure of myself in the characterconcept (all sorts of weird and cool role playing elements planned out), but wantto check on the character performance, individually and for the team.
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