Olaf the Stout
Legend
Hi guys,
I am about to DM my first D&D3.5 campaign in the near future. Whilst I have been roleplaying for a reasonable period of time I have not DM'ed a lot before and I also have not played a huge amount of D&D3.x. (I have not been playing anything at all for a year or two, previous to that I played in an Ars Magica campaign, a Harn campaign and a very short and ill fated D&D3.0 campaign. Besides that, most of my playing experience is 2E AD&D.) Even though I haven't played a lot of 3.x I have still bought and read a lot of material, from both WotC and third party publishers so I do have a bit more familiarity with the system than it may appear.
To try to make this experience as smooth and easy for myself and my players I want to know what you think are useful DM aids/tools/tips/tricks to give me a little bit of a helping hand, especially while I start out.
So far I have a battlemat (hexes and squares), a Battlebox and Counter Collection Digital from Fiery Dragon, initiative cards from The Game Mechanics as well as a whole lot of pregenerated NPC, tavern and store names. I am planning on running the Freeport Trilogy (I have the revised 3.5 PDF's) to start off with and see where things go from there. To add a bit more depth to the city during the adventures I have bought and read Freeport: City of Adventure.
Depending on how things go I may run the Shackled City adventure path after that (as a completely separate campaign with a different set of PC's).
Note: I don't want to start a flamewar as to whether using a battlemat/modules/whatever is good or bad. I just what to know what sort of things you personally as a DM have found useful. I can make up my own mind as to whether or not I think they would be helpful to me.
Thanks in advance,
Olaf the Stout
I am about to DM my first D&D3.5 campaign in the near future. Whilst I have been roleplaying for a reasonable period of time I have not DM'ed a lot before and I also have not played a huge amount of D&D3.x. (I have not been playing anything at all for a year or two, previous to that I played in an Ars Magica campaign, a Harn campaign and a very short and ill fated D&D3.0 campaign. Besides that, most of my playing experience is 2E AD&D.) Even though I haven't played a lot of 3.x I have still bought and read a lot of material, from both WotC and third party publishers so I do have a bit more familiarity with the system than it may appear.
To try to make this experience as smooth and easy for myself and my players I want to know what you think are useful DM aids/tools/tips/tricks to give me a little bit of a helping hand, especially while I start out.
So far I have a battlemat (hexes and squares), a Battlebox and Counter Collection Digital from Fiery Dragon, initiative cards from The Game Mechanics as well as a whole lot of pregenerated NPC, tavern and store names. I am planning on running the Freeport Trilogy (I have the revised 3.5 PDF's) to start off with and see where things go from there. To add a bit more depth to the city during the adventures I have bought and read Freeport: City of Adventure.
Depending on how things go I may run the Shackled City adventure path after that (as a completely separate campaign with a different set of PC's).
Note: I don't want to start a flamewar as to whether using a battlemat/modules/whatever is good or bad. I just what to know what sort of things you personally as a DM have found useful. I can make up my own mind as to whether or not I think they would be helpful to me.
Thanks in advance,
Olaf the Stout
As for the combat form with checkboxes, that sounds similar to TresGeek's summary sheet. I'll see how I go and if I like it I may use it.

