Help choosing feats and Character building

Or to be even more whacky, consider trying out the astral deva monster class in savage species. :p

What books do you have to work with, BTW?
 

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Thanks for the responses. As for the racial idea, my Dm has stated no elfs. I don't really know about raptorians, are they the bird people ? As for the level business I can only start at level 7 with 300 xp to level 8. Our Dm has basically allowed any books we want. The half celestial transition class came from the anger of angels book and was more specifically for humans. Aasimars had a 1 level adjustment and being a human came out to being the same in the end. I will examine the spirit prestige class and see.
 

Or to be even more whacky, consider trying out the astral deva monster class in savage species. :p
Srrsly? This. Feats are interesting enough, but pale in comparison to the sheer gobs of abilities you receive. It's beyond ridiculous in all the good, four-cheese ways it can be. The only issue might be that you end up stepping on the toes of the Paladin's theme/schtick, so consider carefully.
 
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TAs for the level business I can only start at level 7 with 300 xp to level 8. Our Dm has basically allowed any books we want. The half celestial transition class came from the anger of angels book and was more specifically for humans.

I don't have the book but so it works somewhat like dragon disciple class?

In the case of Aasimar/Half-Celestial transition class does not give you HDs or feats for it's level. That means, for example, Aasimar, Half-Celestial Transition Class 3/Fighter 4 (ECL 8) is still a 4th-level character and thus has only 5 feats (1st-level, 3rd-level and 3 Fighter bonus feat).
 

Thanks for the help. I will have to ask my dm whether or not I can start at roughly level 11 or not. I am currently examining the idea of the dragon blood. I did fiddle with the idea of making an astral deva character, but it was way to powerful. Also I guess this character can be seen as an extension of that desire, considering I made a dragon disciple already.
 

On the Astral Deva comment, I'll just add that it is one of the PRIME reasons I've banned Savage Species. The build progression is amazingly, astonishingly stupid. You get flight very early on (before wizards can cast it), but size large waits until near level 20. What?

At your particular level, it's really abusive. You get that aura which basically blocks all spells of level 3 or lower, all the time. Which at level 7 is...moronic.

If you'd like to do astral deva and the DM (justifiably) balked at the Savage Species version, I can post a more balanced progression my friend made for one of his players once he realized how bad the book's progression was.

As to Raptorans...yes, they are "bird people." They have talons on their feet, which the prestige class I mentioned turns into fairly deadly weapons. I think it's called "Storm Talon," I'd have to find the book.
 

I knew that trying to be an actual astral deva was stupid because its level adjustment was simply too high. I would appreciate the balanced astral deva character progression. I was trying to make a that sort of went with the theme of our campaign which focused primarily on fighting undead. The dragons in the campaign are generally rare and evil while the elves apparently trapped themselves in a matrix style reality for the purpose of defeating something called the blight. I was using the exalted feats to sorta fit into a more religious theme as most of the party is divine with the exception of the insane battle sorcerer (she fireballed a new character becaused she rolled whether or not to fireball) and the bard who we found out wasn't insane but had an intelligent bag called "other him".

I am kinda fiddling with changing the concept to either a soul knife, but I kinda have no idea. My original states were kinda blan: 2x 15, 11, 2x 13, and a 10. I guess my big issue is that I kinda feel inadaquate compared to other peoples characters. This might have something to do with trying to go against a suped up mega vampire made by the same person whose characters have died roughly over 5 times. Either that or its the power gamer within me making a statement through my love of angels and dragons.
 
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Here's his astral deva revision, sorry if it's hard to read, I copied from a .txt file.

[sblock]Astral Deva
1: 1HD, Feat, Speed 40 feet, Darkvision 60 ft, low-light vision, +4 on saves vs poison, Tongues, +2 Int, +5 Nat Armor, Good Subtype, Slam (1d6)
2: Acid 5, Cold 5, Protective Aura (Protection from Evil, self), Change Shape (Basic humanoid race version of self), Uncanny Dodge, +2 Dex, +6 Nat Armor
3: 2HD +2 Str, +2 Con, +5 vs Petrification, +7 Nat Armor
4: Fly 50 (Average), +2 Cha, +2 Wis, SR 5+Class Level, Slam (1d8),
5: 3HD, Feat, Protective Aura (Magic Circle against Evil), +2 Int, +8 Nat Armor
6: 4HD, Speed 50 feet, +2 Str, +2 Dex, DR 2/Evil, Change Shape (Any 1 HD, +0 LA Small or Medium Humanoid)
7: Fly 60 (Average), Protective Aura (Invulnerability to 1st level spells), +2 Con, Electricity 5, Fire 5, +9 Nat Armor
8: 5HD, +2 Cha, +2 Wis, SR 7+Class Level, Improved Uncanny Dodge, +10 vs Petrification
9: Fly 70 (Good), Protective Aura (+3 bonuses), +2 Str, Acid 10, Cold 10, +10 Nat Armor DR 4/Evil
10: 6HD, Feat, Stun (Any single weapon, twice in one round, DC 10+half HD+Str, 1 round), +2 Int
11: 7HD, Protective Aura (Invulnerability to 2nd level spells), +2 Dex, +11 Nat Armor
12: Fly 80 (Good), +2 Str, +2 Cha, SR 10+Class Level, Petrification Immunity, DR 5/Evil, Change Shape (Any Small or Medium Humanoid)
13: 8HD, Stun for 1d4 rounds, +2 Con, +2 Wis, +12 nat armor
14: Fly 90 (Good) Protective Aura (Invulnerability to 3rd level spells), +2 Int, Acid 20, Cold 20, DR 7/Evil
15: 9HD, Feat, +2 Str, +2 Dex, +13 Nat Armor, Electricity 10, Fire 10
16: 10HD, Protective Aura (+4 bonuses), +2 Cha, DR 8/Evil
17: Fly 100 (Good), Stun for 1d6 rounds, +2 Con, +14 Nat Armor
18: 11HD, +2 Str, DR 10/Evil
19: +2 Wis, +15 Nat Armor, Acid Immunity, Cold Immunity
20: 12 HD, Feat, +2 Cha, SR 18+HD

Spell Like-Abilities! CL=Hit Die
1: Detect Evil at will
2: Cure Light Wounds 1/day, Remove Fear 1/day
3: Aid 1/day
4: See Invisibility 1/day, Remove Fear 3/day, Continual Flame 1/day,
5: Remove Curse 1/day, Remove Disease 1/day, CLW and See Invisibility2/day
6: Dispel Magic 1/day, Invisibility (Self only) 1/day
7: Holy Smite 1/day, Discern Lies 1/day, Aid at Will
8: Remove Fear at will, Invisibility (Self only) 3/day, CLW3/day
9: Holy Smite 3/day, Remove Curse 3/day, Remove Disease 3/day, Dispel Evil 1/day
10: Dispel Magic 3/day, Discern Lies 3/day, Continual Flame 5/day,
11: Dispel Evil 3/day, CLW and See Invis 4/day
12: Remove Curse at Will, Remove Disease at Will
13: Invisibility (Self only) at will, Holy Smite at Will, Discern Lies at Will
14: Dispel Magic at will, Holy Word 1/day, Planeshift 1/day, CLW and See Invis 5/day
15: Heal 1/day, Blade Barrier 1/day, Dispel Evil at Will, Continual Flame 7/day,
16: Holy Word 3/day
17: Planeshift 3/day, CLW and See Invis 6/day
18: Holy Aura 1/day, Continual Flame at Will
20: Holy Aura at Will, Holy Word at Will, Planeshift at Will, CLW and See Invis 7/day
[/sblock]

He denoted every level that increases HD, and the ones you get a feat at (1 + every 3). Of course you'd also get the +1 to a stat every 4 as normal, and so on.

EDIT: That was a rough draft version he had sent me to look over. Here's the final version he ended up allowing:
[sblock]Astral Deva (Angel)
1: 1HD, Feat, Speed 40 feet, Darkvision 60 ft, low-light vision, +4 on saves vs poison, Tongues, +2 Int, +5 Nat Armor, Good Subtype, Slam (1d6), Glide (Speed 30, 15 feet moved per five feet of altitude lost. Clumsy manueverability)
2: Acid 5, Cold 5, Protective Aura (Protection from Evil, self), Change Shape (Basic humanoid race version of self), Uncanny Dodge, +2 Dex, +6 Nat Armor
3: 2HD +2 Str, +2 Con, +5 vs Petrification, +7 Nat Armor
4: Fly 50 (Average), +2 Cha, +2 Wis, SR 5+Class Level, Slam (1d8),
5: 3HD, Feat, Protective Aura (Magic Circle against Evil), +2 Int, +8 Nat Armor
6: 4HD, Speed 50 feet, +2 Str, +2 Dex, DR 2/Evil, Change Shape (Any 1 HD, +0 LA Small or Medium Humanoid)
7: Fly 60 (Average), Protective Aura (Invulnerability to 1st level spells), +2 Con, Electricity 5, Fire 5, +9 Nat Armor
8: 5HD, +2 Cha, +2 Wis, SR 7+Class Level, Improved Uncanny Dodge, +10 vs Petrification
9: Fly 70 (Good), Protective Aura (+3 bonuses), +2 Str, Acid 10, Cold 10, +10 Nat Armor DR 4/Evil
10: 6HD, Feat, Stun (Any single weapon, twice in one round, DC 10+half HD+Str, 1 round), +2 Int
11: 7HD, Protective Aura (Invulnerability to 2nd level spells), +2 Dex, +11 Nat Armor
12: Fly 80 (Good), +2 Str, +2 Cha, SR 10+Class Level, Petrification Immunity, DR 5/Evil, Change Shape (Any Small or Medium Humanoid)
13: 8HD, Stun for 1d4 rounds, +2 Con, +2 Wis, +12 nat armor
14: Fly 90 (Good) Protective Aura (Invulnerability to 3rd level spells), +2 Int, Acid 20, Cold 20, DR 7/Evil
15: 9HD, Feat, +2 Str, +2 Dex, +13 Nat Armor, Electricity 10, Fire 10
16: 10HD, Protective Aura (+4 bonuses), +2 Cha, DR 8/Evil
17: Fly 100 (Good), Stun for 1d6 rounds, +2 Con, +14 Nat Armor
18: 11HD, +2 Str, DR 10/Evil
19: +2 Wis, +15 Nat Armor, Acid Immunity, Cold Immunity
20: 12 HD, Feat, +2 Cha, SR 18+HD

Spell Like-Abilities! CL=Hit Die
1: Detect Evil at will
2: Cure Light Wounds 1/day, Remove Fear 1/day
3: Aid 1/day
4: See Invisibility 1/day, Remove Fear 3/day, Continual Flame 1/day,
5: Remove Curse 1/day, Remove Disease 1/day, CLW and See Invisibility2/day
6: Dispel Magic 1/day, Invisibility (Self only) 1/day
7: Holy Smite 1/day, Discern Lies 1/day, Aid at Will
8: Remove Fear at will, Invisibility (Self only) 3/day, CLW3/day
9: Holy Smite 3/day, Remove Curse 3/day, Remove Disease 3/day, Dispel Evil 1/day
10: Dispel Magic 3/day, Discern Lies 3/day, Continual Flame 5/day,
11: Dispel Evil 3/day, CLW and See Invis 4/day
12: Remove Curse at Will, Remove Disease at Will
13: Invisibility (Self only) at will, Holy Smite at Will, Discern Lies at Will
14: Dispel Magic at will, Holy Word 1/day, Planeshift 1/day, CLW and See Invis 5/day
15: Heal 1/day, Blade Barrier 1/day, Dispel Evil at Will, Continual Flame 7/day,
16: Holy Word 3/day
17: Planeshift 3/day, CLW and See Invis 6/day
18: Holy Aura 1/day, Continual Flame at Will
20: Holy Aura at Will, Holy Word at Will, Planeshift at Will, CLW and See Invis 7/day[/sblock]
 
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Wow, thanks for help. It does look roughly stupidly powerful. I think it might be still a tad too powerful for this campaign, does it have any level adjustment?

I looked over the raptorians and I kinda liked the stats but not the actual creatures themselves. For some reason they don't appeal to my ascetics. I wonder if my Dm will let me create a race of winged humans...probably not though. But the concept of what I wanted was spot on. I am trying to move away from the book of nine swords because I found the system of abilities and need to prepare ahead of time a little overwhelming.

I think I have finally decided on a character concept. I thought about my character from our 4th edition campaign and saw that I had a fighter that was basically a striker. I think I intended this character to at least be similar. That character uses a bastard sword over a great sword, and a long sword because its simply a better weapon.
 

Well, the astral deva comes across as being a tad underpowered to me at ECL20. I think what the designers did was try to make it more attractive by front-loading many of its abilities (for instance, you get 5 outsider HD for your 1st 5 lvs, sr at lv8 and the equivalent of a 5th lv spell at 3rd lv - because wotc was too lazy to come up with a proper progression for them?). As such, it is fairly powerful at lower lvs, and slows down at mid-higher lvs. If you don't expect your campaign to last past lv12, it was a fairly powerful choice for a PC.:)

Also, I felt that while it received a lot of defensive capabilities, its offensive prowess left a little to be desired. It was hard to kill, but didn't really do much damage, and so was relegated to a support role for most part.

Though the 3.0 progression was riddled with errors and inconsistencies (for instance, it was missing +8dex, and should not get electricity immunity. Though I disagree that he should get the +1 stat boost every 4th HD, since these should already have been factored into his stat adjustments.

I will see if I can get around to posting my own revision as well, since I don't have it on hand at the moment, though it is for most part quite similar to StreamOfTheSky's. Though I did front load some of the HD, flight still accrues earlier, and was not staggered as extensively.

Hmm...maybe I will get around to revising my own astral deva (no doubt one of my more favourite monster progressions) once more...:cool:
 
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