Help: Evil DM sundered my wand :(

RuminDange said:
You can also get your hands on the Hardening spell from Deities and Demigods or Magic of Faerun and add a permanent +10 Hardness to all your items. However, it is a 6th level spell.

RD

Spell Compendium also
 

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The "worn or carried" sunder rules are as hare-brained as it gets. I'm a lawful-neutral game master. I never rule 0 anything. Ok, fine, I have only one rule zero: and altering the idiotic sunder worn item rules is it.

(You can destroy any campaign by having the players encounter a giant with improved sunder. Full stop. Equivalent encounter level. It is *ridiculous*.)

The sundering rules destroy the economy if used as written. And the economy is built directly into calculations of player power. Any time someone gets to try to hit a fixed DC (non-modifiable by their opponent) in the game, it is a sign of enormous design flaws. Remember old school psionics? Get a power check off, and the the dragon is disintegrated, no save.

The best alteration I've found is to use the sunder weapon rules for all items. That at least tracks with the "give items the PC's saving throws" approach that goes for magic.
 


if the DM is doing d*ck moves do them back i fav was his lovingly carft 20th level fight with a artifact weapon that was sapose to caputre us and take are suff so i droped empowered ray of enfeelbement on him (crit which saved me from haveing to cast a second time) droped his str to 1 that was mean then to be crul i drop evard's black tectle we now have a very nice sword and crap lot of XP
 

What can I say? I'm an evil DM. My NPCs will sunder any wand within reach they can't use. Giants will grapple spellcasters and crack their little skulls like walnuts. Incorporeal foes will ambush the party in corridors.

My advice is to get mean and tough. If you're a wand-using kind of dude, deny your opponents the opportunity to charge, stay out of melee, and use your own party members as cover. Firing a wand is not your first resort... it's something you do once you have already determined you will survive to do it again next round.

I've sundered a staff of healing... it took one hit, actually, but the PC decided to stand his ground and use it again, so what could I do at that point? Recently, they fought fire giants. The halfling paladin messed one of them up, so a giant sundered his +1 small lance.

Easy come, easy go.
 

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