Help: Evil DM sundered my wand :(

zlorf said:
Apparently not for wands, If your read the CRAFT ITEMS <ITEM TYPE> type in the players, some say you can use the craft to fix items/weapoms/armor etc. But nothing is mention under CRAFT WANDS. I guess this can be DM's call.

Z

The craft skill is used for creating and repairing nonmagical items. For magical items, you consult the magic item section of the DMG- which states that repairing a magic item, wand, weapon, or otherwise, costs half of the time, money, and xp of crafting the item in the first place. (It wouldn't be in the Craft Wand feat description because it's not a rule specific to wands.)
 

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It wouldn't be in the Craft Wand feat description because it's not a rule specific to wands.
Heh, take a look at Craft Wondrous Items, Magic Arms and Armor, and Forge Ring...

The section in the DMG is good to point out, however.
 

Hmmm..... Here's my new plan. Make an "obviously powerfully magical" magic wand to carry around. It's just a metal stick with doo-dads on it and nystul's magic aura. Then I can use it as a decoy; my assailant will waste an action sundering it, then can get away unharmed.
 

Darklone said:
I think you still use the 3.0 rules ... there are some wrong text passages left in the 3.5 DMG (page 222 IIRC). Check the errata and the section about Adventuring and striking objects, the hardness of a shield, weapon or armor increases by +2 per enhancement level and gains +10 hitpoints...

So that +1 vorpal, holy, bane weapon had 12 hardness...

That's why you should use mithral weapons with at least +3 enhancement... since a hardness of at least 20 makes your weapon immune to the adamant weapon effect (cancels hardness lesser than 20). Adamant weapons work too.

You're responding to a post from two years ago, when there was no errata :)
 


Mistwell said:
You're responding to a post from two years ago, when there was no errata :)
It's one of these days when you notice that you're standing without clothes on the plaza and then it's already too late... :lol:
 

Improved Invisibility. If he can't see your wand, he can't sunder it.

Or, have quickdraw and make lots and lots of wands with only one charge each. Use once, throw away. If they sunder it after use, they wasted an attack action.
 

Particle_Man said:
Or, have quickdraw and make lots and lots of wands with only one charge each.

Sorry, but Quickdraw only works with weapons, not other items.

I know FR has a scroll bandolier and potion belt that allow drawing of those respective items with a free action, but I don't remember one for wands. Also, those items are ridiculously inexpensive for the function they provide. The only balancing factor for them is that a real RBDM can now sunder the potions and scrolls at any time, as they are exposed when stored.
 

zlorf said:
Though he does come from New Zealand so maybe theres some truth in the title. Not from NZ are you?

For a second there, I thought you might be a player in my game! (But now that I know you are in NZ, I guess I can rest easily.) Last week, the party was fighting a Black Dragon. The cleric was backing up the fighter with a wand in each hand (i.e. no weapon). So after a couple rounds of seeing the cleric heal up the fighter, the dragon decided that was enough of that and used a couple of its attacks to sunder both wands in one round. The cleric was none too happy, I can tell you!
 

Deset Gled said:
Sorry, but Quickdraw only works with weapons, not other items.

Whatever. I think most people allow quickdraw to draw any item roughly the size of a weapon. There is nothing magic about the feat or the weapon that would logically justify a restriction. If you can draw anything from a dagger to a halberd with this feat, you can draw wand.
 

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